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Alt-Frequencies cover

2019 · Interactive Fiction · Experimental · Investigation

How long isAlt-Frequencies?

by Accidental Queens & ARTE France

2.5 hours

for the typical playerhalf of them between 1.5 hours and 3.5 hours

Do the first two hours of Alt-Frequencies tell you?

In the first two hours76%recommend it

After that91%recommend it

How this is counted

Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 3.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 295 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

34% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 91% do.

When would you get there?

3days

At an hour a night, you’d pass the typical player’s 2.5 hours on Saturday, October 24.

Half of its reviewers had played between 1.5 and 3.5 hours: Oct 23 to Oct 25 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Alt-Frequencies?

The filter

It's Monday!

18 of every 100 players got to this one and no further.

They hold Stay Tuned and never earned it.

  1. Launched it100% launched it
  2. Stay TunedComplete the tutorial.−2179% hold it
  3. It's Monday!Complete chapter one.Filtered −1861% hold it
  4. Students, Experts and Tall TalesComplete chapter two.−1150% hold it
  5. Police and PoliticsComplete chapter three.−446% hold it
  6. The RaidComplete chapter four part one.−244% hold it
  7. The VoteComplete chapter four part two.−341% hold it
  8. Loop well, we'll meet againComplete chapter five.−140% hold it
How this is counted

79% of the players who launched Alt-Frequencies hold Stay Tuned, its first story achievement on Steam, and 40% hold Loop well, we'll meet again, its last. The steepest drop comes between Stay Tuned (79%) and It's Monday! (61%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like Alt-Frequencies?

Give the ball your Steam profile link or name. It reads the games you own most like Alt-Frequencies, how long each held you against the typical player, and how long Alt-Frequencies would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.