2020 · Management · Economy · Memes
How long isStreamer Daily?
by Mehan Games
7 hours
for the typical playerhalf of them between 3.5 hours and 14 hours
Good value: $1.43 an hour, cheaper than 639 of 880 casual games here.
90% recommend it at 2 to 5 hours
93% recommend it at 5 to 10 hours
88% recommend it at 10 to 20 hours
Does Streamer Daily hold up?
Holds steady
Do the first two hours of Streamer Daily tell you?
In the first two hours71%recommend it
After that91%recommend it
12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 14 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,170 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 88% and 93% recommend it at every stage past the first two hours.
16% of its reviews were written inside Steam's two-hour refund window, and 71% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 62% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 7 hours on Tuesday, October 27.
Half of its reviewers had played between 3.5 and 14 hours: Oct 24 to Nov 3 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Streamer Daily worth it?
Video Game Backlog
One hour, at list price
Streamer Daily
- Steam list price, US
- $9.99
- Typical player
- ÷ 7 h
- casual game rate
- $2.29/h
- 7 h at that rate
- $16
List price. Not a sale price,
not what anyone paid.
Is Streamer Daily worth it? Yes.
Good value
1.6× the hours of a typical casual game, for the same money
Loved
91% recommend it after the refund windowmost casual games: 92%
How this is counted
At Steam's US list price of $9.99, the typical player's 7 hours come to $1.43 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. At $1.43 an hour, Streamer Daily is cheaper per hour than 639 of 880 casual games here: the typical one of 880 casual games here charges $2.29, so the same $9.99 buys 1.6× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Streamer Daily?
Give the ball your Steam profile link or name. It reads the games you own most like Streamer Daily, how long each held you against the typical player, and how long Streamer Daily would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Streamer Daily
- Game Dev Tycoon11hours
Game Dev Tycoon
- Planet Coaster19hours
Planet Coaster
- Internet Cafe Simulator5hours
Internet Cafe Simulator
- Game Dev Studio9hours
Game Dev Studio
- Project Highrise13hours
Project Highrise
- RollerCoaster Tycoon 2: Triple Thrill Pack8.5hours
RollerCoaster Tycoon 2: Triple Thrill Pack
- RollerCoaster Tycoon 3: Platinum!17hours
RollerCoaster Tycoon 3: Platinum!
- Cities: Skylines32hours
Cities: Skylines
- Jurassic World Evolution22hours
Jurassic World Evolution
- Two Point Campus13hours
Two Point Campus
- Game Corp DX4.5hours
Game Corp DX
- RollerCoaster Tycoon World6.5hours
RollerCoaster Tycoon World
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.