2026 · Open World · Souls-like · Online Co-Op
How long isDuel Corp.?
by Dreameffect Entertainment
6 hours
for the typical playerhalf of them between 2.5 hours and 17 hours
Steep for its length: $4.17 an hour, dearer than 81 of 89 massively multiplayer games here.
54% recommend it at 0 to 2 hours
75% recommend it at 2 to 5 hours
75% recommend it at 5 to 10 hours
78% recommend it at 10 to 20 hours
78% recommend it at 20 to 50 hours
Does Duel Corp. hold up?
Holds steady
Do the first two hours of Duel Corp. tell you?
In the first two hours54%recommend it
After that77%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 17 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,330 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 75% and 78% recommend it at every stage past the first two hours.
22% of its reviews were written inside Steam's two-hour refund window, and 54% of those recommend it. After the window, 77% do. Of the players who gave it a thumbs-down, 64% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 6 hours on Monday, October 26.
Half of its reviewers had played between 2.5 and 17 hours: Oct 23 to Nov 6 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Duel Corp. worth it?
Video Game Backlog
One hour, at list price
Duel Corp.
- Steam list price, US
- $24.99
- Typical player
- ÷ 6 h
- massively multiplayer game rate
- $1.50/h
- 6 h at that rate
- $9
List price. Not a sale price,
not what anyone paid.
Is Duel Corp. worth it? It depends.
Pricey per hour
A typical massively multiplayer game gives 2.8× the hours for the money
Mixed
77% recommend it after the refund windowmost massively multiplayer games: 83%
How this is counted
At Steam's US list price of $24.99, the typical player's 6 hours come to $4.17 an hour. Past the two-hour refund window, 77% of its Steam reviewers recommend it. At $4.17 an hour, Duel Corp. costs more per hour than 81 of 89 massively multiplayer games here: the typical one of 89 massively multiplayer games here charges $1.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (massively multiplayer games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Duel Corp.?
Give the ball your Steam profile link or name. It reads the games you own most like Duel Corp., how long each held you against the typical player, and how long Duel Corp. would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Duel Corp.
- ELDEN RING62hours
ELDEN RING
- DARK SOULS™ II: Scholar of the First Sin46hours
DARK SOULS™ II: Scholar of the First Sin
- Lords of the Fallen17hours
Lords of the Fallen
- DARK SOULS™: REMASTERED35hours
DARK SOULS™: REMASTERED
- Mortal Shell8hours
Mortal Shell
- Mortal Shell II22hours
Mortal Shell II
- Tails of Iron10hours
Tails of Iron
- Two Worlds: Epic Edition7.5hours
Two Worlds: Epic Edition
- ENDER MAGNOLIA: Bloom in the Mist20hours
ENDER MAGNOLIA: Bloom in the Mist
- Clair Obscur: Expedition 3337hours
Clair Obscur: Expedition 33
- Thymesia8.5hours
Thymesia
- The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)24hours
The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.