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2026 · Hentai · LGBTQ+ · Cyberpunk

How long isThird Crisis: Neon Nights?

by Anduo Games

4.5 hours

for the typical playerhalf of them between 3 hours and 6.5 hours

Third Crisis: Neon Nights cover

Steep for its length: $4.44 an hour, dearer than 1,728 of 1,861 RPGs here.

Do the first two hours of Third Crisis: Neon Nights tell you?

In the first two hours92%recommend it

After that91%recommend it

17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 6.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,240 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

14% of its reviews were written inside Steam's two-hour refund window, and 92% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 87% were already past the window; the typical thumbs-down came 4 hours in.

When would you get there?

5days

At an hour a night, you’d pass the typical player’s 4.5 hours on Monday, October 26.

Half of its reviewers had played between 3 and 6.5 hours: Oct 24 to Oct 28 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Third Crisis: Neon Nights worth it?

Is Third Crisis: Neon Nights worth it? It depends.

  • Pricey per hour

    A typical RPG gives 2.7× the hours for the money

  • Loved

    91% recommend it after the refund windowmost RPGs: 87%

How this is counted

At Steam's US list price of $19.99, the typical player's 4.5 hours come to $4.44 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. At $4.44 an hour, Third Crisis: Neon Nights costs more per hour than 1728 of 1861 RPGs here: the typical one of 1861 RPGs here charges $1.67.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Third Crisis: Neon Nights?

Give the ball your Steam profile link or name. It reads the games you own most like Third Crisis: Neon Nights, how long each held you against the typical player, and how long Third Crisis: Neon Nights would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Third Crisis: Neon Nights?

  • 1 in 3,498

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Third Crisis: Neon Nights

  1. 1

    OneShot

    Third Crisis: Neon Nights, but an interactive fiction game, and pixel art

    Loved · 98%

  2. 2

    The Red Strings Club

    Third Crisis: Neon Nights, but a point-and-click adventure, and pixel art

    Loved · 93%

  3. 3

    Detroit: Become Human

    Third Crisis: Neon Nights, but an interactive fiction game, and three times the hours

    Loved · 96%

  4. 4

    ATRI -My Dear Moments-

    Third Crisis: Neon Nights, but anime, and twice the hours

    Loved · 98%

  5. 5

    VA-11 Hall-A: Cyberpunk Bartender Action

    Third Crisis: Neon Nights, but three times the hours, and even better loved

    Loved · 97%

  6. 6

    Synergia

    Third Crisis: Neon Nights, but dystopian, and sci-fi

    Liked · 87%

All 30 games like Third Crisis: Neon Nights, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Third Crisis: Neon Nights: a kind of game it is that Third Crisis: Neon Nights is not, a feature its tags carry that Third Crisis: Neon Nights's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.