2025 · FPS · Bullet Hell · Gun Customization
How long isVOID/BREAKER?
by Stubby Games
5 hours
for the typical playerhalf of them between 2.5 hours and 9.5 hours
Almost never seen through: only 4% of the players who launched it hold its last story achievement.
82% recommend it at 0 to 2 hours
93% recommend it at 2 to 5 hours
93% recommend it at 5 to 10 hours
96% recommend it at 10 to 20 hours
Does VOID/BREAKER hold up?
Holds steady

At least 92% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/void-breaker#seals"><img src="https://www.videogamebacklog.com/game/void-breaker/seal/holds-up.png" width="160" height="160" alt="VOID/BREAKER: Holds up. At least 92% of its Steam reviewers recommend it at every stage from 2 to 20 hours played."></a>Do the first two hours of VOID/BREAKER tell you?
In the first two hours82%recommend it
After that94%recommend it
11 of every 20 thumbs-down came after the window had closed, 9 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 9.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,820 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 93% and 96% recommend it at every stage past the first two hours.
21% of its reviews were written inside Steam's two-hour refund window, and 82% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 56% were already past the window; the typical thumbs-down came 2.5 hours in.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 5 hours on Sunday, October 25.
Half of its reviewers had played between 2.5 and 9.5 hours: Oct 23 to Oct 30 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in VOID/BREAKER?

The filter
TRIDENT:NULL
19 of every 100 players got to this one and no further.
They hold BLOCKMAW:NULL and never earned it.
How this is counted
50% of the players who launched VOID/BREAKER hold GRAVAXIS:NULL, its first story achievement on Steam, and 4% hold VOIDWEAVER:NULL, its last. The steepest drop comes between BLOCKMAW:NULL (29%) and TRIDENT:NULL (10%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is VOID/BREAKER worth it?
Video Game Backlog
One hour, at list price
VOID/BREAKER
- Steam list price, US
- $29.99
- Typical player
- ÷ 5 h
- RPG rate
- $1.54/h
- 5 h at that rate
- $8
List price. Not a sale price,
not what anyone paid.
Is VOID/BREAKER worth it? Mostly.
Pricey per hour
A typical RPG gives 3.9× the hours for the money
Loved
94% recommend it after the refund windowmost RPGs: 88%
How this is counted
At Steam's US list price of $29.99, the typical player's 5 hours come to $6.00 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. At $6.00 an hour, VOID/BREAKER costs more per hour than 1045 of 1061 RPGs here: the typical one of 1061 RPGs here charges $1.54.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like VOID/BREAKER?
Give the ball your Steam profile link or name. It reads the games you own most like VOID/BREAKER, how long each held you against the typical player, and how long VOID/BREAKER would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@catch holds this page
- 1st
@catch4.2 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like VOID/BREAKER
- SPLITGATE: Arena Reloaded4.5hours
SPLITGATE: Arena Reloaded
- Roboquest13hours
Roboquest
- Immortal Redneck9.5hours
Immortal Redneck
- MOTHERGUNSHIP6hours
MOTHERGUNSHIP
- Brotato17hours
Brotato
- Hot Dogs, Horseshoes & Hand Grenades21hours
Hot Dogs, Horseshoes & Hand Grenades
- Ziggurat6hours
Ziggurat
- Loadout6hours
Loadout
- BPM: BULLETS PER MINUTE5.5hours
BPM: BULLETS PER MINUTE
- Devil Daggers4hours
Devil Daggers
- UpGun5hours
UpGun
- 20 Minutes Till Dawn8hours
20 Minutes Till Dawn
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.



