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Super Chibi Knight cover

2015 · RPG · Hack and Slash · Platformer

How long isSuper Chibi Knight?

by PestoForce

5 hours

for the typical playerhalf of them between 3 hours and 10 hours

Do the first two hours of Super Chibi Knight tell you?

In the first two hours71%recommend it

After that90%recommend it

How this is counted

Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 3 hours and 10 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 529 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

15% of its reviews were written inside Steam's two-hour refund window, and 71% of those recommend it. After the window, 90% do.

When would you get there?

5days

At an hour a night, you’d pass the typical player’s 5 hours on Sunday, October 25.

Half of its reviewers had played between 3 and 10 hours: Oct 23 to Oct 30 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Super Chibi Knight?

The filter

Phoenix Phreedom

7 of every 100 players got to this one and no further.

They hold Wom-battler and never earned it.

  1. Launched it100% launched it
  2. Scrollin' on da RiverRead the library scrolls−3169% hold it
  3. Stings and StonesDefeat the Red Wasps−267% hold it
  4. Roy Orb-isonReturn the 3 orbs to the well−364% hold it
  5. Crabby PattyDefeat the Ultra-Crab−361% hold it
  6. Wom-battlerDefeat the Blue Wombat−259% hold it
  7. Phoenix PhreedomFree the One-eyed Phoenixes from their cagesFiltered −752% hold it
  8. Glow StickerDeliver the required glow flies to restore light−349% hold it
  9. TsssoooOOOOOO!!!Return to Oukoku after specializing−544% hold it
  10. Portal PulverizerOpen the dark portal to the Kazangan volcano−143% hold it
  11. Bridge BeaterMake it across the Red Bridge−241% hold it
  12. Heart FeltDestroy the Heart−338% hold it
How this is counted

69% of the players who launched Super Chibi Knight hold Scrollin' on da River, its first story achievement on Steam, and 38% hold Heart Felt, its last. The steepest drop comes between Wom-battler (59%) and Phoenix Phreedom (52%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Super Chibi Knight worth it?

Is Super Chibi Knight worth it? Yes.

  • Fair price

    About what a typical RPG charges: $1.40 an hour

  • Loved

    90% recommend it after the refund windowmost RPGs: 88%

How this is counted

At Steam's US list price of $6.99, the typical player's 5 hours come to $1.40 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. An hour of Super Chibi Knight costs about what the typical one of 1061 RPGs here charges $1.54.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Super Chibi Knight?

Give the ball your Steam profile link or name. It reads the games you own most like Super Chibi Knight, how long each held you against the typical player, and how long Super Chibi Knight would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Super Chibi Knight?

  • 1 in 3,480

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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