2011 · Grand Strategy · Historical · RPG
How long isSengoku?
by Paradox Development Studio
4 hours
for the typical playerhalf of them between 1.5 hours and 14 hours
On the short side for a simulation game: 4 hours for the typical player, shorter than 759 of 960 simulation games here.
Do the first two hours of Sengoku tell you?
In the first two hours41%recommend it
After that66%recommend it
11 of every 20 thumbs-down came after the window had closed, 9 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 14 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 507 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
34% of its reviews were written inside Steam's two-hour refund window, and 41% of those recommend it. After the window, 66% do. Of the players who gave it a thumbs-down, 53% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 4 hours on Saturday, October 24.
Half of its reviewers had played between 1.5 and 14 hours: Oct 22 to Nov 3 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Sengoku worth it?
Video Game Backlog
One hour, at list price
Sengoku
- Steam list price, US
- $9.99
- Typical player
- ÷ 4 h
- simulation game rate
- $2.00/h
- 4 h at that rate
- $8
List price. Not a sale price,
not what anyone paid.
Is Sengoku worth it? Probably not.
Pricey per hour
A typical simulation game gives 1.3× the hours for the money
Mixed
66% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $9.99, the typical player's 4 hours come to $2.50 an hour. Past the two-hour refund window, 66% of its Steam reviewers recommend it. At $2.50 an hour, Sengoku costs more per hour than 637 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Sengoku?
Give the ball your Steam profile link or name. It reads the games you own most like Sengoku, how long each held you against the typical player, and how long Sengoku would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Sengoku?
1 in 1,160
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Sengoku
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- Crusader Kings II96hours
Crusader Kings II
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Total War: SHOGUN 2
- Victoria: Revolutions3hours
Victoria: Revolutions
- SHOGUN: Total War™ - Collection11hours
SHOGUN: Total War™ - Collection
- Total War: MEDIEVAL II - Definitive Edition60hours
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- Hearts of Iron IV135hours
Hearts of Iron IV
- Europa Universalis IV245hours
Europa Universalis IV
- Europa Universalis III36hours
Europa Universalis III
- Knights of Honor II: Sovereign17hours
Knights of Honor II: Sovereign
- Victoria II50hours
Victoria II
- Rebel Inc: Escalation7hours
Rebel Inc: Escalation
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.