2024 · Dark Fantasy · Emotional · Puzzle Platformer
How long isSelfloss?
by Goodwin Games
6.5 hours
for the typical playerhalf of them between 3 hours and 11 hours
A wall partway in: one story step stops 24 in 100 of the players who launched it.
Do the first two hours of Selfloss tell you?
In the first two hours66%recommend it
After that81%recommend it
How this is counted
Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 11 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 314 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
19% of its reviews were written inside Steam's two-hour refund window, and 66% of those recommend it. After the window, 81% do.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 6.5 hours on Wednesday, October 28.
Half of its reviewers had played between 3 and 11 hours: Oct 24 to Nov 1 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Selfloss?

The filter
Mama
24 of every 100 players got to this one and no further.
They hold The Essence and never earned it.
How this is counted
71% of the players who launched Selfloss hold Back to Living, its first story achievement on Steam, and 18% hold Selfloss, its last. The steepest drop comes between The Essence (62%) and Mama (38%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Selfloss worth it?
Video Game Backlog
One hour, at list price
Selfloss
- Steam list price, US
- $24.99
- Typical player
- ÷ 6.5 h
- action-adventure rate
- $2.50/h
- 6.5 h at that rate
- $16
List price. Not a sale price,
not what anyone paid.
Is Selfloss worth it? It depends.
Pricey per hour
A typical action-adventure gives 1.5× the hours for the money
Liked
81% recommend it after the refund windowmost action-adventures: 89%
How this is counted
At Steam's US list price of $24.99, the typical player's 6.5 hours come to $3.84 an hour. Past the two-hour refund window, 81% of its Steam reviewers recommend it. At $3.84 an hour, Selfloss costs more per hour than 364 of 478 action-adventures here: the typical one of 478 action-adventures here charges $2.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action-adventures) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Selfloss?
Give the ball your Steam profile link or name. It reads the games you own most like Selfloss, how long each held you against the typical player, and how long Selfloss would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Selfloss
- The Last Campfire7hours
The Last Campfire
- Song of Nunu: A League of Legends Story7hours
Song of Nunu: A League of Legends Story
- Bramble: The Mountain King5.5hours
Bramble: The Mountain King
- Hob12hours
Hob
- Figment 2: Creed Valley4.5hours
Figment 2: Creed Valley
- Ori and the Will of the Wisps15hours
Ori and the Will of the Wisps
- A Plague Tale: Innocence12hours
A Plague Tale: Innocence
- FAR: Changing Tides6.5hours
FAR: Changing Tides
- The Midnight Walk6hours
The Midnight Walk
- Well Dweller12hours
Well Dweller
- Ori and the Blind Forest11hours
Ori and the Blind Forest
- Legacy of Kain™ Soul Reaver 1&2 Remastered8hours
Legacy of Kain™ Soul Reaver 1&2 Remastered
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.









