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OCEAN CITY RACING cover

2014 · Automobile Sim · Driving · Open World

How long isOCEAN CITY RACING?

by OCR Dev Team & Onur Uça

45 minutes

for the typical playerhalf of them between 20 minutes and 1 hour

Short for a driving sim: 45 minutes for the typical player, shorter than 105 of 108 driving sims here.

Do the first two hours of OCEAN CITY RACING tell you?

In the first two hours30%recommend it

After that62%recommend it

2 of every 20 thumbs-down came after the window had closed, 18 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 45 minutes or less when they gave their verdict. The middle half sat between 20 minutes and 1 hour.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 681 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

86% of its reviews were written inside Steam's two-hour refund window, and 30% of those recommend it. After the window, 62% do. Of the players who gave it a thumbs-down, 8% were already past the window; the typical thumbs-down came 40 minutes in.

When would you get there?

Tonight

At an hour a night, you’d pass the typical player’s 45 minutes tonight.

Half of its reviewers had played between 20 minutes and 1 hour: all of it tonight at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is OCEAN CITY RACING worth it?

Is OCEAN CITY RACING worth it? Probably not.

  • Fair price

    About what a typical driving sim charges: $2.65 an hour

  • Divisive

    62% recommend it after the refund windowmost driving sims: 87%

How this is counted

At Steam's US list price of $1.99, the typical player's 45 minutes come to $2.65 an hour. Past the two-hour refund window, 62% of its Steam reviewers recommend it. An hour of OCEAN CITY RACING costs about what the typical one of 108 driving sims here charges $2.61.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (driving sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like OCEAN CITY RACING?

Give the ball your Steam profile link or name. It reads the games you own most like OCEAN CITY RACING, how long each held you against the typical player, and how long OCEAN CITY RACING would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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