2015 · Point & Click · Sci-fi · Space
How long isMorningstar: Descent to Deadrock?
by Red Herring Labs
2.5 hours
for the typical playerhalf of them between 2 hours and 4 hours
Pricey for its length: $4.00 an hour, dearer than 360 of 403 point-and-click adventures here.
94% recommend it at 2 to 5 hours
Do the first two hours of Morningstar: Descent to Deadrock tell you?
In the first two hours91%recommend it
After that95%recommend it
How this is counted
Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 4 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 588 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
28% of its reviews were written inside Steam's two-hour refund window, and 91% of those recommend it. After the window, 95% do.
When would you get there?
3days
At an hour a night, you’d pass the typical player’s 2.5 hours on Saturday, October 24.
Half of its reviewers had played between 2 and 4 hours: Oct 23 to Oct 25 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in Morningstar: Descent to Deadrock?
How this is counted
31% of the players who launched Morningstar: Descent to Deadrock hold Novak-aine, its first story achievement on Steam, and 26% hold Morningstar Ascends, its last.
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Morningstar: Descent to Deadrock worth it?
Video Game Backlog
One hour, at list price
Morningstar: Descent to Deadrock
- Steam list price, US
- $9.99
- Typical player
- ÷ 2.5 h
- point-and-click adventure rate
- $2.00/h
- 2.5 h at that rate
- $5
List price. Not a sale price,
not what anyone paid.
Is Morningstar: Descent to Deadrock worth it? It depends.
Pricey per hour
A typical point-and-click adventure gives 2× the hours for the money
Loved
95% recommend it after the refund windowmost point-and-click adventures: 91%
How this is counted
At Steam's US list price of $9.99, the typical player's 2.5 hours come to $4.00 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $4.00 an hour, Morningstar: Descent to Deadrock costs more per hour than 360 of 403 point-and-click adventures here: the typical one of 403 point-and-click adventures here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (point-and-click adventures) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Morningstar: Descent to Deadrock?
Give the ball your Steam profile link or name. It reads the games you own most like Morningstar: Descent to Deadrock, how long each held you against the typical player, and how long Morningstar: Descent to Deadrock would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@foxworks holds this page
- 1st
@foxworks3 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Morningstar: Descent to Deadrock
- Space Pilgrim Episode I: Alpha Centauri2hours
Space Pilgrim Episode I: Alpha Centauri
- Space Pilgrim Episode II: Epsilon Indi3hours
Space Pilgrim Episode II: Epsilon Indi
- The Station2.5hours
The Station
- Still There6.5hours
Still There
- Odysseus Kosmos and his Robot Quest - Episode 12hours
Odysseus Kosmos and his Robot Quest - Episode 1
- Silence6.5hours
Silence
- HIVESWAP: ACT 14hours
HIVESWAP: ACT 1
- Samorost 36hours
Samorost 3
- Paradigm7hours
Paradigm
- Samorost 21hour
Samorost 2
- STASIS8hours
STASIS
- Amerzone: The Explorer’s Legacy (1999)3hours
Amerzone: The Explorer’s Legacy (1999)
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.










