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JUMP KING QUEST cover

2026 · Exploration · Precision Platformer · Souls-like

How long isJUMP KING QUEST?

by Nexile

16 hours

for the typical playerhalf of them between 5.5 hours and 32 hours

Does JUMP KING QUEST hold up?

Grows on people

Grows on you seal

81% of its Steam reviewers recommend it at 2–5 hours played, and 93% at 20–50 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/jump-king-quest#seals"><img src="https://www.videogamebacklog.com/game/jump-king-quest/seal/grows-on-you.png" width="160" height="160" alt="JUMP KING QUEST: Grows on you. 81% of its Steam reviewers recommend it at 2–5 hours played, and 93% at 20–50 hours played."></a>

Do the first two hours of JUMP KING QUEST tell you?

In the first two hours64%recommend it

After that90%recommend it

15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 16 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 32 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,370 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 81% recommend it at 2–5 hours, and 93% at 20–50 hours.

9% of its reviews were written inside Steam's two-hour refund window, and 64% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 75% were already past the window; the typical thumbs-down came 5.5 hours in.

When would you get there?

16days

At an hour a night, you’d pass the typical player’s 16 hours on Thursday, November 5.

Half of its reviewers had played between 5.5 and 32 hours: Oct 26 to Nov 21 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in JUMP KING QUEST?

The filter

Law of the Jungle

18 of every 100 players got to this one and no further.

They hold Terra Firma and never earned it.

  1. Launched it100% launched it
  2. Prison BreakEscape the Redfin Prison.−2080% hold it
  3. Terra FirmaEnter Redcrown Woods.−1169% hold it
  4. Law of the JungleDefeat Johnny TigerFiltered −1851% hold it
  5. One-Armed KnightDefeat Black Knight.−1338% hold it
  6. My kin, My EnemyDefeat the Bandit Leader in Leftwood Ruins.−335% hold it
  7. Trial by CombatDefeat Gnorius Gnoscome.−827% hold it
  8. The Babe... Is real?Defeat Zanzibart.−423% hold it
  9. Ghostly ChillsFind the Graveyard Basin.−617% hold it
  10. Primal PanicDefeat the Grudaz Champion.−314% hold it
  11. Phantom JudgeDefeat Phantom Gregg.−58.5% hold it
  12. Phantom Babe−17.7% hold it
How this is counted

80% of the players who launched JUMP KING QUEST hold Prison Break, its first story achievement on Steam, and 7.7% hold Phantom Babe, its last. The steepest drop comes between Terra Firma (69%) and Law of the Jungle (51%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is JUMP KING QUEST worth it?

Is JUMP KING QUEST worth it? Yes.

  • A steal

    2.4× the hours of a typical precision platformer, for the same money

  • Loved

    90% recommend it after the refund windowmost precision platformers: 93%

How this is counted

At Steam's US list price of $14.99, the typical player's 16 hours come to 94¢ an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At 94¢ an hour, JUMP KING QUEST is cheaper per hour than 40 of 42 precision platformers here: the typical one of 42 precision platformers here charges $2.25, so the same $14.99 buys 2.4× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (precision platformers) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like JUMP KING QUEST?

Give the ball your Steam profile link or name. It reads the games you own most like JUMP KING QUEST, how long each held you against the typical player, and how long JUMP KING QUEST would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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