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HEARTBEAT cover

2018 · RPG · JRPG · Story Rich

How long isHEARTBEAT?

by CHUMBOSOFT LLC

15 hours

for the typical playerhalf of them between 3.5 hours and 36 hours

A touch long for an RPG: 15 hours for the typical player, longer than 1,227 of 1,860 RPGs here.

Do the first two hours of HEARTBEAT tell you?

In the first two hours75%recommend it

After that87%recommend it

How this is counted

Half of its Steam reviewers had played 15 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 36 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 627 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

18% of its reviews were written inside Steam's two-hour refund window, and 75% of those recommend it. After the window, 87% do.

When would you get there?

15days

At an hour a night, you’d pass the typical player’s 15 hours on Thursday, November 5.

Half of its reviewers had played between 3.5 and 36 hours: Oct 25 to Nov 26 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is HEARTBEAT worth it?

Is HEARTBEAT worth it? Yes.

  • Good value

    1.7× the hours of a typical RPG, for the same money

  • Liked

    87% recommend it after the refund windowmost RPGs: 87%

How this is counted

At Steam's US list price of $14.99, the typical player's 15 hours come to $1.00 an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. At $1.00 an hour, HEARTBEAT is cheaper per hour than 1410 of 1860 RPGs here: the typical one of 1860 RPGs here charges $1.67, so the same $14.99 buys 1.7× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like HEARTBEAT?

Give the ball your Steam profile link or name. It reads the games you own most like HEARTBEAT, how long each held you against the typical player, and how long HEARTBEAT would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with HEARTBEAT?

  • 1 in 3,498

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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