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GYLT cover

2019 · Horror · Puzzle · Exploration

How long isGYLT?

by Haven Media & Parallel Circles

7 hours

for the typical playerhalf of them between 4.5 hours and 9.5 hours

Does GYLT hold up?

Holds steady

Holds up seal

At least 93% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/gylt#seals"><img src="https://www.videogamebacklog.com/game/gylt/seal/holds-up.png" width="160" height="160" alt="GYLT: Holds up. At least 93% of its Steam reviewers recommend it at every stage from 2 to 20 hours played."></a>

Do the first two hours of GYLT tell you?

In the first two hours82%recommend it

After that96%recommend it

How this is counted

Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 9.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,310 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 94% and 98% recommend it at every stage past the first two hours.

9% of its reviews were written inside Steam's two-hour refund window, and 82% of those recommend it. After the window, 96% do.

When would you get there?

7days

At an hour a night, you’d pass the typical player’s 7 hours on Tuesday, October 27.

Half of its reviewers had played between 4.5 and 9.5 hours: Oct 25 to Oct 30 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in GYLT?

The filter

A Way Around

23 of every 100 players got to this one and no further.

They hold The Place of Nightmares and never earned it.

  1. Launched it100% launched it
  2. The Place of NightmaresEnter the school looking for Emily−1189% hold it
  3. A Way AroundGet outside of the school courtyardFiltered −2366% hold it
  4. Game OverRemove the battery from the Arcade core−858% hold it
  5. What is this place?See the weirdness in the school−256% hold it
  6. Winter PlayGet into the Theater−551% hold it
  7. Secrets are privateDefeat Exposure−249% hold it
  8. Afternoon ActivitiesAccess the Art Building49% hold it
  9. Sports PrisonReach the Basketball Court−445% hold it
  10. Violence is not the AnswerDefeat Violence−243% hold it
  11. The Truth Behind the MaskReach the Final Mine−142% hold it
  12. Overcome the HelplessnessEscape from Helplessness42% hold it
How this is counted

89% of the players who launched GYLT hold The Place of Nightmares, its first story achievement on Steam, and 42% hold Overcome the Helplessness, its last. The steepest drop comes between The Place of Nightmares (89%) and A Way Around (66%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is GYLT worth it?

Is GYLT worth it? Mostly.

  • Pricey per hour

    A typical adventure game gives 1.3× the hours for the money

  • Loved

    96% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $19.99, the typical player's 7 hours come to $2.86 an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. At $2.86 an hour, GYLT costs more per hour than 1348 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like GYLT?

Give the ball your Steam profile link or name. It reads the games you own most like GYLT, how long each held you against the typical player, and how long GYLT would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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