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2023 · Survival Horror · Horror · Aliens

How long isGreyhill Incident?

2.5 hours

for the typical playerhalf of them between 1.5 hours and 4 hours

Greyhill Incident cover

Do the first two hours of Greyhill Incident tell you?

In the first two hours26%recommend it

After that53%recommend it

10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 4 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 736 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

37% of its reviews were written inside Steam's two-hour refund window, and 26% of those recommend it. After the window, 53% do. Of the players who gave it a thumbs-down, 52% were already past the window; the typical thumbs-down came 2 hours in.

When would you get there?

3days

At an hour a night, you’d pass the typical player’s 2.5 hours on Sunday, October 25.

Half of its reviewers had played between 1.5 and 4 hours: Oct 24 to Oct 26 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Greyhill Incident?

The filter

Dumb idea

18 of every 100 players got to this one and no further.

They hold You nailed it! and never earned it.

  1. Launched it100% launched it
  2. The LunaticMeet Bob−2575% hold it
  3. They're HereAliens landed−174% hold it
  4. The Police!Police arrives in Greyhill−569% hold it
  5. You nailed it!Bring the nails to bob−1554% hold it
  6. Dumb ideaMeet AmyFiltered −1836% hold it
  7. Defender of the outer dimensionfree Matt−729% hold it
  8. MechanicRepair the telecom. Pedestal−425% hold it
  9. The Mysterious man25% hold it
  10. Mr. Lafleche−223% hold it
  11. "Come with me if you want to believe"Bob drives into the barn−122% hold it
  12. InvaderThe Ending22% hold it
How this is counted

75% of the players who launched Greyhill Incident hold The Lunatic, its first story achievement on Steam, and 22% hold Invader, its last. The steepest drop comes between You nailed it! (54%) and Dumb idea (36%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Greyhill Incident worth it?

Is Greyhill Incident worth it? Probably not.

  • Pricey per hour

    A typical survival horror game gives 2.9× the hours for the money

  • Divisive

    53% recommend it after the refund windowmost survival horror games: 90%

How this is counted

At Steam's US list price of $19.99, the typical player's 2.5 hours come to $8.00 an hour. Past the two-hour refund window, 53% of its Steam reviewers recommend it. At $8.00 an hour, Greyhill Incident costs more per hour than 266 of 273 survival horror games here: the typical one of 273 survival horror games here charges $2.78.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (survival horror games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Greyhill Incident?

Give the ball your Steam profile link or name. It reads the games you own most like Greyhill Incident, how long each held you against the typical player, and how long Greyhill Incident would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Games like Greyhill Incident

  1. 1

    Alien: Isolation

    Greyhill Incident, but in space, and six times the hours

    Loved · 93%

  2. 2

    Outlast

    Greyhill Incident, but twice the hours, and even better loved

    Loved · 96%

  3. 3

    Species: Unknown

    Greyhill Incident, but co-op, and three times the hours

    Loved · 94%

  4. 4

    Prey

    Greyhill Incident, but an immersive sim, and ten times the hours

    Loved · 91%

  5. 5

    Aliens vs. Predator

    Greyhill Incident, but gorier, and three times the hours

    Loved · 91%

  6. 6

    Nuclear Nightmare

    Greyhill Incident, but co-op, and open world

    Liked · 81%

All 30 games like Greyhill Incident, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Greyhill Incident: a kind of game it is that Greyhill Incident is not, a feature its tags carry that Greyhill Incident's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.