2025 · Vehicular Combat · Co-op · Boomer Shooter
How long isFUMES?
4.5 hours
for the typical playerhalf of them between 2 hours and 9 hours
Rarely seen through: only 7.4% of the players who launched it hold its last story achievement.
93% recommend it at 0 to 2 hours
96% recommend it at 2 to 5 hours
97% recommend it at 5 to 10 hours
99% recommend it at 10 to 20 hours
Does FUMES hold up?
Holds steady

At least 95% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of FUMES tell you?
In the first two hours93%recommend it
After that97%recommend it
12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 9 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,060 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 96% and 99% recommend it at every stage past the first two hours.
25% of its reviews were written inside Steam's two-hour refund window, and 93% of those recommend it. After the window, 97% do. Of the players who gave it a thumbs-down, 58% were already past the window; the typical thumbs-down came 2.5 hours in.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 4.5 hours on Monday, October 26.
Half of its reviewers had played between 2 and 9 hours: Oct 23 to Oct 30 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in FUMES?

The filter
Bogey Life
15 of every 100 players got to this one and no further.
They hold Let it climb and never earned it.
How this is counted
78% of the players who launched FUMES hold What was that?!, its first story achievement on Steam, and 7.4% hold A dragon without wings, its last. The steepest drop comes between Let it climb (53%) and Bogey Life (38%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is FUMES worth it?
Video Game Backlog
One hour, at list price
FUMES
- Steam list price, US
- $14.99
- Typical player
- ÷ 4.5 h
- boomer shooter rate
- $2.73/h
- 4.5 h at that rate
- $12
About the going rate
List price. Not a sale price,
not what anyone paid.
Is FUMES worth it? Yes.
Fair price
About what a typical boomer shooter charges: $3.33 an hour
Loved
97% recommend it after the refund windowmost boomer shooters: 92%
How this is counted
At Steam's US list price of $14.99, the typical player's 4.5 hours come to $3.33 an hour. Past the two-hour refund window, 97% of its Steam reviewers recommend it. An hour of FUMES costs about what the typical one of 76 boomer shooters here charges $2.73.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (boomer shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like FUMES?
Give the ball your Steam profile link or name. It reads the games you own most like FUMES, how long each held you against the typical player, and how long FUMES would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like FUMES
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from FUMES: a kind of game it is that FUMES is not, a feature its tags carry that FUMES's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.









