Video Game Backlog

2011 · Action · Indie

Data Jammers: FastForward

by Digital Eel

Data Jammers: FastForward cover

Few see it through: 16% of the players who launched it hold its last story achievement.

Where do players get filtered in Data Jammers: FastForward?

The filter

Breakout

16 of every 100 players got to this one and no further.

They hold Graduation and never earned it.

  1. Launched it100% launched it
  2. GraduationFinish the "How To Play" section.−5644% hold it
  3. BreakoutEscape the local network.Filtered −1628% hold it
  4. DebuggerAnalyze the innards of Terabug.−1117% hold it
  5. UnderdogObtain the secrets of Ouroboros.−116% hold it
  6. Save The WorldFinish all three Chapters.16% hold it
How this is counted

44% of the players who launched Data Jammers: FastForward hold Graduation, its first story achievement on Steam, and 16% hold Save The World, its last. The steepest drop comes between Graduation (44%) and Breakout (28%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like Data Jammers: FastForward?

Give the ball your Steam profile link or name. It reads the games you own most like Data Jammers: FastForward, how long each held you against the typical player, and how long Data Jammers: FastForward would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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