Horror · Online Co-Op · Survival Horror
How long isDark Hours: Prologue?
2.5 hours
for the typical playerhalf of them between 1 hour and 4.5 hours
Over in an evening: half its reviewers had played 2.5 hours or less.
80% recommend it at 0 to 2 hours
95% recommend it at 2 to 5 hours
96% recommend it at 5 to 10 hours
96% recommend it at 10 to 20 hours
Does Dark Hours: Prologue hold up?
Holds steady

At least 94% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Dark Hours: Prologue tell you?
In the first two hours80%recommend it
After that95%recommend it
5 of every 20 thumbs-down came after the window had closed, 15 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 4.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 6,390 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 95% and 96% recommend it at every stage past the first two hours.
43% of its reviews were written inside Steam's two-hour refund window, and 80% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 24% were already past the window; the typical thumbs-down came 1 hour in.
When would you get there?
3days
At an hour a night, you’d pass the typical player’s 2.5 hours on Saturday, October 24.
Half of its reviewers had played between 1 and 4.5 hours: tonight to Oct 26 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Would you like Dark Hours: Prologue?
Give the ball your Steam profile link or name. It reads the games you own most like Dark Hours: Prologue, how long each held you against the typical player, and how long Dark Hours: Prologue would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Dark Hours: Prologue?
1 in 3,498
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Dark Hours: Prologue
- Dark Hours4.5hours
Dark Hours
- Pacify3.5hours
Pacify
- Lunch Lady4hours
Lunch Lady
- Backrooms: Escape Together5.5hours
Backrooms: Escape Together
- PANICORE4.5hours
PANICORE
- Dead by Daylight75hours
Dead by Daylight
- Inside the Backrooms6.5hours
Inside the Backrooms
- Content Warning5hours
Content Warning
- Labyrinthine5.5hours
Labyrinthine
- DEVOUR6hours
DEVOUR
- Project Playtime6hours
Project Playtime
- Nuclear Nightmare5hours
Nuclear Nightmare
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.