2019 · Visual Novel · Mystery · Story Rich
How long isCiconia When They Cry - Phase 1: For You, the Replaceable Ones?
by 07th Expansion
18 hours
for the typical playerhalf of them between 11 hours and 27 hours
On the long side for a visual novel: 18 hours for the typical player, longer than 318 of 376 visual novels here.
93% recommend it at 20 to 50 hours
How this is counted
Half of its Steam reviewers had played 18 hours or less when they gave their verdict. The middle half sat between 11 hours and 27 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 574 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
When would you get there?
18days
At an hour a night, you’d pass the typical player’s 18 hours on Sunday, November 8.
Half of its reviewers had played between 11 and 27 hours: Nov 1 to Nov 17 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Ciconia When They Cry - Phase 1: For You, the Replaceable Ones worth it?
Video Game Backlog
One hour, at list price
Ciconia When They Cry - Phase 1: For You, the Replaceable Ones
- Steam list price, US
- $39.99
- Typical player
- ÷ 18 h
- visual novel rate
- $2.10/h
- 18 h at that rate
- $38
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Ciconia When They Cry - Phase 1: For You, the Replaceable Ones worth it? Yes.
Fair price
About what a typical visual novel charges: $2.22 an hour
Loved
93% of its reviewers recommend itmost visual novels: 94%
How this is counted
At Steam's US list price of $39.99, the typical player's 18 hours come to $2.22 an hour. 93% of its Steam reviewers recommend it. An hour of Ciconia When They Cry - Phase 1: For You, the Replaceable Ones costs about what the typical one of 376 visual novels here charges $2.10.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Ciconia When They Cry - Phase 1: For You, the Replaceable Ones?
Give the ball your Steam profile link or name. It reads the games you own most like Ciconia When They Cry - Phase 1: For You, the Replaceable Ones, how long each held you against the typical player, and how long Ciconia When They Cry - Phase 1: For You, the Replaceable Ones would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
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How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.