2024 · Programming · Tactical RPG · Looter Shooter
How long isBioweaver?
by Emprom Game & Wild Kid Games
5.5 hours
for the typical playerhalf of them between 2.5 hours and 12 hours
Short for a tactical RPG: 5.5 hours for the typical player, shorter than 117 of 127 tactical RPGs here.
Do the first two hours of Bioweaver tell you?
In the first two hours70%recommend it
After that79%recommend it
15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 5.5 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 12 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 703 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
19% of its reviews were written inside Steam's two-hour refund window, and 70% of those recommend it. After the window, 79% do. Of the players who gave it a thumbs-down, 75% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 5.5 hours on Tuesday, October 27.
Half of its reviewers had played between 2.5 and 12 hours: Oct 24 to Nov 2 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in Bioweaver?
Launched it 100%
Earned its most common achievement 83%
Earned a typical achievement 19%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is Bioweaver worth it?
Video Game Backlog
One hour, at list price
Bioweaver
- Steam list price, US
- $6.99
- Typical player
- ÷ 5.5 h
- tactical RPG rate
- $1.50/h
- 5.5 h at that rate
- $8
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Bioweaver worth it? It depends.
Fair price
About what a typical tactical RPG charges: $1.27 an hour
Mixed
79% recommend it after the refund windowmost tactical RPGs: 86%
How this is counted
At Steam's US list price of $6.99, the typical player's 5.5 hours come to $1.27 an hour. Past the two-hour refund window, 79% of its Steam reviewers recommend it. An hour of Bioweaver costs about what the typical one of 127 tactical RPGs here charges $1.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (tactical RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Bioweaver?
Give the ball your Steam profile link or name. It reads the games you own most like Bioweaver, how long each held you against the typical player, and how long Bioweaver would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Bioweaver
- Gatekeeper: Infinity3.5hours
Gatekeeper: Infinity
- Slime 3K: Rise Against Despot6hours
Slime 3K: Rise Against Despot
- Death Must Die12hours
Death Must Die
- Magicraft23hours
Magicraft
- Hero Siege16hours
Hero Siege
- Risk of Rain 233hours
Risk of Rain 2
- Relic Hunters Zero: Remix3.5hours
Relic Hunters Zero: Remix
- One Step From Eden10hours
One Step From Eden
- Relic Hunters Legend10hours
Relic Hunters Legend
- Roboquest13hours
Roboquest
- Gunfire Reborn25hours
Gunfire Reborn
- Halls of Torment14hours
Halls of Torment
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.