2003 · Stealth · Sci-fi · Action-Adventure
How long isBeyond Good and Evil™?
by Ubisoft Montpellier
8.5 hours
for the typical playerhalf of them between 2.5 hours and 15 hours
Exceptionally loved: 93% of its reviewers recommend it past the refund window.
62% recommend it at 0 to 2 hours
89% recommend it at 2 to 5 hours
91% recommend it at 5 to 10 hours
95% recommend it at 10 to 20 hours
94% recommend it at 20 to 50 hours
Does Beyond Good and Evil™ hold up?
Holds steady
Do the first two hours of Beyond Good and Evil™ tell you?
In the first two hours62%recommend it
After that93%recommend it
7 of every 20 thumbs-down came after the window had closed, 13 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 8.5 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 15 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,440 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 89% and 95% recommend it at every stage past the first two hours.
24% of its reviews were written inside Steam's two-hour refund window, and 62% of those recommend it. After the window, 93% do. Of the players who gave it a thumbs-down, 36% were already past the window; the typical thumbs-down came 55 minutes in.
When would you get there?
9days
At an hour a night, you’d pass the typical player’s 8.5 hours on Friday, October 30.
Half of its reviewers had played between 2.5 and 15 hours: Oct 24 to Nov 5 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Would you like Beyond Good and Evil™?
Give the ball your Steam profile link or name. It reads the games you own most like Beyond Good and Evil™, how long each held you against the typical player, and how long Beyond Good and Evil™ would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Nobody holds this page yet
- 1st
@foxworks30 min - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Beyond Good and Evil™
- Beyond Good & Evil - 20th Anniversary Edition9hours
Beyond Good & Evil - 20th Anniversary Edition
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DEATH STRANDING 2: ON THE BEACH
- Shadow of the Tomb Raider16hours
Shadow of the Tomb Raider
- Deus Ex: Game of the Year Edition19hours
Deus Ex: Game of the Year Edition
- Assassin's Creed II19hours
Assassin's Creed II
- Ori and the Will of the Wisps15hours
Ori and the Will of the Wisps
- Rise of the Tomb Raider15hours
Rise of the Tomb Raider
- Endling - Extinction is Forever4.5hours
Endling - Extinction is Forever
- Assassin's Creed Revelations15hours
Assassin's Creed Revelations
- Alien: Isolation16hours
Alien: Isolation
- Horizon Forbidden West™ Complete Edition35hours
Horizon Forbidden West™ Complete Edition
- Stray7hours
Stray
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.