2020 · Utilities · VR · Software
How long isXSOverlay?
by Xiexe
170 hours
for the typical playerhalf of them between 14 hours and 650 hours
Long for a game: 170 hours for the typical player, longer than 9,588 of 9,590 games here.
92% recommend it at 200 to 500 hours
84% recommend it past 500 hours
Do the first two hours of XSOverlay tell you?
In the first two hours52%recommend it
After that88%recommend it
15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 170 hours or less when they gave their verdict. The middle half sat between 14 hours and 650 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,620 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
8% of its reviews were written inside Steam's two-hour refund window, and 52% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 75% were already past the window; the typical thumbs-down came 100 hours in.
When would you get there?
24weeks
At an hour a night, you’d pass the typical player’s 170 hours on Friday, April 9, 2027.
Half of its reviewers had played between 14 and 650 hours: Nov 4 to Aug 1, 2028 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is XSOverlay worth it?
Video Game Backlog
One hour, at list price
XSOverlay
- Steam list price, US
- $9.99
- Typical player
- ÷ 170 h
- Steam game rate
- $2.22/h
- 170 h at that rate
- $377
List price. Not a sale price,
not what anyone paid.
Is XSOverlay worth it? Yes.
A steal
37.8× the hours of a typical Steam game, for the same money
Liked
88% recommend it after the refund windowmost Steam games: 89%
How this is counted
At Steam's US list price of $9.99, the typical player's 170 hours come to 6¢ an hour. Past the two-hour refund window, 88% of its Steam reviewers recommend it. At 6¢ an hour, XSOverlay is cheaper per hour than 9587 of 9590 Steam games here: the typical one of 9590 Steam games here charges $2.22, so the same $9.99 buys 37.8× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (Steam games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like XSOverlay?
Give the ball your Steam profile link or name. It reads the games you own most like XSOverlay, how long each held you against the typical player, and how long XSOverlay would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.