2005 · Shooter · FPS · Tactical
How long isTom Clancy's Rainbow Six: Lockdown?
by Red Storm Entertainment
3.5 hours
for the typical playerhalf of them between 50 minutes and 8.5 hours
On the short side for an action game: 3.5 hours for the typical player, shorter than 1,900 of 2,366 action games here.
50% recommend it at 0 to 2 hours
Do the first two hours of Tom Clancy's Rainbow Six: Lockdown tell you?
In the first two hours50%recommend it
After that66%recommend it
10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 50 minutes and 8.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 554 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
40% of its reviews were written inside Steam's two-hour refund window, and 50% of those recommend it. After the window, 66% do. Of the players who gave it a thumbs-down, 51% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 3.5 hours on Saturday, October 24.
Half of its reviewers had played between 50 minutes and 8.5 hours: tonight to Oct 29 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Tom Clancy's Rainbow Six: Lockdown worth it?
Video Game Backlog
One hour, at list price
Tom Clancy's Rainbow Six: Lockdown
- Steam list price, US
- $9.99
- Typical player
- ÷ 3.5 h
- action game rate
- $2.31/h
- 3.5 h at that rate
- $8
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Tom Clancy's Rainbow Six: Lockdown worth it? It depends.
Fair price
About what a typical action game charges: $2.85 an hour
Mixed
66% recommend it after the refund windowmost action games: 90%
How this is counted
At Steam's US list price of $9.99, the typical player's 3.5 hours come to $2.85 an hour. Past the two-hour refund window, 66% of its Steam reviewers recommend it. An hour of Tom Clancy's Rainbow Six: Lockdown costs about what the typical one of 2366 action games here charges $2.31.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Tom Clancy's Rainbow Six: Lockdown?
Give the ball your Steam profile link or name. It reads the games you own most like Tom Clancy's Rainbow Six: Lockdown, how long each held you against the typical player, and how long Tom Clancy's Rainbow Six: Lockdown would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Tom Clancy's Rainbow Six: Lockdown
- Tom Clancy's Ghost Recon® Wildlands25hours
Tom Clancy's Ghost Recon® Wildlands
- Tom Clancy's Rainbow Six: Vegas6hours
Tom Clancy's Rainbow Six: Vegas
- Ghost Recon Breakpoint14hours
Ghost Recon Breakpoint
- Insurgency: Sandstorm19hours
Insurgency: Sandstorm
- Call of Duty: Modern Warfare 2 (2009)8.5hours
Call of Duty: Modern Warfare 2 (2009)
- Counter-Strike: Condition Zero4hours
Counter-Strike: Condition Zero
- Counter-Strike:Global Offensive3hours
Counter-Strike:Global Offensive
- Black Squad12hours
Black Squad
- Zero Hour5.5hours
Zero Hour
- Arma 374hours
Arma 3
- GROUND BRANCH11hours
GROUND BRANCH
- Star Wars: Battlefront 2 (Classic, 2005)9hours
Star Wars: Battlefront 2 (Classic, 2005)
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.