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SWORD ART ONLINE Fractured Daydream cover

2024 · RPG · Action RPG · Online Co-Op

How long isSWORD ART ONLINE Fractured Daydream?

by Dimps Corporation

19 hours

for the typical playerhalf of them between 6.5 hours and 50 hours

Divisive for its kind: only 68% recommend it past the refund window, reviewed worse than 404 of 450 action RPGs here.

Does SWORD ART ONLINE Fractured Daydream hold up?

Wears thin

Do the first two hours of SWORD ART ONLINE Fractured Daydream tell you?

In the first two hours43%recommend it

After that68%recommend it

17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 19 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 50 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,910 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It is recommended most by players at 2–5 hours: 81% of them. Among players at 100–200 hours that falls to 47%.

10% of its reviews were written inside Steam's two-hour refund window, and 43% of those recommend it. After the window, 68% do. Of the players who gave it a thumbs-down, 84% were already past the window; the typical thumbs-down came 29 hours in.

When would you get there?

19days

At an hour a night, you’d pass the typical player’s 19 hours on Monday, November 9.

Half of its reviewers had played between 6.5 and 50 hours: Oct 28 to Dec 10 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is SWORD ART ONLINE Fractured Daydream worth it?

Is SWORD ART ONLINE Fractured Daydream worth it? Probably not.

  • Pricey per hour

    A typical action RPG gives 1.7× the hours for the money

  • Mixed

    68% recommend it after the refund windowmost action RPGs: 86%

How this is counted

At Steam's US list price of $59.99, the typical player's 19 hours come to $3.16 an hour. Past the two-hour refund window, 68% of its Steam reviewers recommend it. At $3.16 an hour, SWORD ART ONLINE Fractured Daydream costs more per hour than 370 of 450 action RPGs here: the typical one of 450 action RPGs here charges $1.83.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like SWORD ART ONLINE Fractured Daydream?

Give the ball your Steam profile link or name. It reads the games you own most like SWORD ART ONLINE Fractured Daydream, how long each held you against the typical player, and how long SWORD ART ONLINE Fractured Daydream would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with SWORD ART ONLINE Fractured Daydream?

  • 1 in 3,498

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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