2022
How long isSUPER PEOPLE Testing Grounds?
11 hours
for the typical playerhalf of them between 5 hours and 28 hours
Mixed reviews: 79% of its reviewers recommend it past the refund window.
44% recommend it at 0 to 2 hours
76% recommend it at 2 to 5 hours
79% recommend it at 5 to 10 hours
81% recommend it at 10 to 20 hours
80% recommend it at 20 to 50 hours
77% recommend it at 50 to 100 hours
80% recommend it at 100 to 200 hours
85% recommend it at 200 to 500 hours
Does SUPER PEOPLE Testing Grounds hold up?
Grows on people
Do the first two hours of SUPER PEOPLE Testing Grounds tell you?
In the first two hours44%recommend it
After that79%recommend it
18 of every 20 thumbs-down came after the window had closed, 2 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 5 hours and 28 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 26,400 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 76% recommend it at 2–5 hours, and 85% at 200–500 hours.
4% of its reviews were written inside Steam's two-hour refund window, and 44% of those recommend it. After the window, 79% do. Of the players who gave it a thumbs-down, 90% were already past the window; the typical thumbs-down came 9 hours in.
When would you get there?
11days
At an hour a night, you’d pass the typical player’s 11 hours on Monday, November 2.
Half of its reviewers had played between 5 and 28 hours: Oct 27 to Nov 19 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Would you like SUPER PEOPLE Testing Grounds?
Give the ball your Steam profile link or name. It reads the games you own most like SUPER PEOPLE Testing Grounds, how long each held you against the typical player, and how long SUPER PEOPLE Testing Grounds would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@testuser1 holds this page
- 1st
@testuser111 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.