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Sumoman cover

2017 · Puzzle Platformer · Puzzle · Time Manipulation

How long isSumoman?

by Tequilabyte Studio

3.5 hours

for the typical playerhalf of them between 1 hour and 9 hours

Do the first two hours of Sumoman tell you?

In the first two hours73%recommend it

After that83%recommend it

10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 9 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 648 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

38% of its reviews were written inside Steam's two-hour refund window, and 73% of those recommend it. After the window, 83% do. Of the players who gave it a thumbs-down, 51% were already past the window; the typical thumbs-down came 2 hours in.

When would you get there?

4days

At an hour a night, you’d pass the typical player’s 3.5 hours on Saturday, October 24.

Half of its reviewers had played between 1 and 9 hours: tonight to Oct 29 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Sumoman?

The filter

Robber

22 of every 100 players got to this one and no further.

They hold Graduate and never earned it.

  1. Launched it100% launched it
  2. GraduateСomplete tutorial.−6931% hold it
  3. RobberBreak into the Mugen Monastery.Filtered −229.3% hold it
  4. Prince of JapanGet out from the dungeon.−17.5% hold it
  5. Dreamstone−26.4% hold it
How this is counted

31% of the players who launched Sumoman hold Graduate, its first story achievement on Steam, and 6.4% hold Dreamstone, its last. The steepest drop comes between Graduate (31%) and Robber (9.3%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Sumoman worth it?

Is Sumoman worth it? It depends.

  • Pricey per hour

    A typical adventure game gives 1.5× the hours for the money

  • Liked

    83% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $11.99, the typical player's 3.5 hours come to $3.43 an hour. Past the two-hour refund window, 83% of its Steam reviewers recommend it. At $3.43 an hour, Sumoman costs more per hour than 1573 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Sumoman?

Give the ball your Steam profile link or name. It reads the games you own most like Sumoman, how long each held you against the typical player, and how long Sumoman would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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