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Strange Telephone cover

2019 · Surreal · Point & Click · Silent Protagonist

How long isStrange Telephone?

by HZ3 Software

2.5 hours

for the typical playerhalf of them between 1.5 hours and 4 hours

On the short side for a casual game: 2.5 hours for the typical player, shorter than 1,409 of 1,960 casual games here.

Do the first two hours of Strange Telephone tell you?

In the first two hours69%recommend it

After that90%recommend it

How this is counted

Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 4 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 376 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

34% of its reviews were written inside Steam's two-hour refund window, and 69% of those recommend it. After the window, 90% do.

When would you get there?

3days

At an hour a night, you’d pass the typical player’s 2.5 hours on Saturday, October 24.

Half of its reviewers had played between 1.5 and 4 hours: Oct 23 to Oct 25 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Strange Telephone worth it?

Is Strange Telephone worth it? Yes.

  • Fair price

    About what a typical casual game charges: $2.00 an hour

  • Loved

    90% recommend it after the refund windowmost casual games: 91%

How this is counted

At Steam's US list price of $4.99, the typical player's 2.5 hours come to $2.00 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. An hour of Strange Telephone costs about what the typical one of 1960 casual games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Strange Telephone?

Give the ball your Steam profile link or name. It reads the games you own most like Strange Telephone, how long each held you against the typical player, and how long Strange Telephone would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.