2023 · Rhythm · Music · Dating Sim
How long isSpunkStock: Music Festival?
by RegulusNSFW
5.5 hours
for the typical playerhalf of them between 3.5 hours and 8.5 hours
Exceptionally loved: 97% recommend it past the refund window, better reviewed than 54 of 72 rhythm games here.
Do the first two hours of SpunkStock: Music Festival tell you?
In the first two hours81%recommend it
After that97%recommend it
How this is counted
Half of its Steam reviewers had played 5.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 8.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 436 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
12% of its reviews were written inside Steam's two-hour refund window, and 81% of those recommend it. After the window, 97% do.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 5.5 hours on Monday, October 26.
Half of its reviewers had played between 3.5 and 8.5 hours: Oct 24 to Oct 29 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is SpunkStock: Music Festival worth it?
Video Game Backlog
One hour, at list price
SpunkStock: Music Festival
- Steam list price, US
- $14.99
- Typical player
- ÷ 5.5 h
- rhythm game rate
- $3.69/h
- 5.5 h at that rate
- $20
List price. Not a sale price,
not what anyone paid.
Is SpunkStock: Music Festival worth it? Yes.
Good value
1.4× the hours of a typical rhythm game, for the same money
Loved
97% recommend it after the refund windowmost rhythm games: 95%
How this is counted
At Steam's US list price of $14.99, the typical player's 5.5 hours come to $2.73 an hour. Past the two-hour refund window, 97% of its Steam reviewers recommend it. At $2.73 an hour, SpunkStock: Music Festival is cheaper per hour than 48 of 72 rhythm games here: the typical one of 72 rhythm games here charges $3.69, so the same $14.99 buys 1.4× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (rhythm games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like SpunkStock: Music Festival?
Give the ball your Steam profile link or name. It reads the games you own most like SpunkStock: Music Festival, how long each held you against the typical player, and how long SpunkStock: Music Festival would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@nu1x holds this page
- 1st
@nu1x10 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
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How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.