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2022 · Side Scroller · Runner · Shoot 'Em Up

How long isSoda Crisis?

by Team Soda

5 hours

for the typical playerhalf of them between 3 hours and 8 hours

Does Soda Crisis hold up?

Holds steady

Holds up seal

At least 92% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/soda-crisis#seals"><img src="https://www.videogamebacklog.com/game/soda-crisis/seal/holds-up.png" width="160" height="160" alt="Soda Crisis: Holds up. At least 92% of its Steam reviewers recommend it at every stage from 2 to 20 hours played."></a>

Do the first two hours of Soda Crisis tell you?

In the first two hours84%recommend it

After that95%recommend it

13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 3 hours and 8 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,270 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 93% and 97% recommend it at every stage past the first two hours.

16% of its reviews were written inside Steam's two-hour refund window, and 84% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 65% were already past the window; the typical thumbs-down came 3.5 hours in.

When would you get there?

5days

At an hour a night, you’d pass the typical player’s 5 hours on Sunday, October 25.

Half of its reviewers had played between 3 and 8 hours: Oct 23 to Oct 28 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Soda Crisis?

The filter

Terminator

21 of every 100 players got to this one and no further.

They hold Who's here? and never earned it.

  1. Launched it100% launched it
  2. Who's here?Release Doomie−1585% hold it
  3. TerminatorDefeat the Invincible RobotFiltered −2164% hold it
  4. Gorilla RisesDefeat the Cola Gorillan−1054% hold it
  5. Independence DayDefeat the Mindcraker−549% hold it
  6. Raider Of The RuinDefeat the Ancient Guard−742% hold it
  7. Umbrellios Defender−339% hold it
  8. Crisis ResolvedFinish the game−336% hold it
  9. SaviorDefeat the core of Water Bear36% hold it
  10. Thanks for WatchingWatch credits36% hold it
How this is counted

85% of the players who launched Soda Crisis hold Who's here?, its first story achievement on Steam, and 36% hold Thanks for Watching, its last. The steepest drop comes between Who's here? (85%) and Terminator (64%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Soda Crisis worth it?

Is Soda Crisis worth it? Yes.

  • Fair price

    About what a typical shoot 'em up charges: $2.20 an hour

  • Loved

    95% recommend it after the refund windowmost shoot 'em ups: 91%

How this is counted

At Steam's US list price of $10.99, the typical player's 5 hours come to $2.20 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. An hour of Soda Crisis costs about what the typical one of 64 shoot 'em ups here charges $2.69.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (shoot 'em ups) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Soda Crisis?

Give the ball your Steam profile link or name. It reads the games you own most like Soda Crisis, how long each held you against the typical player, and how long Soda Crisis would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Soda Crisis?

  • 1 in 3,480

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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