2017
How long isSky Jump?
40 minutes
for the typical playerhalf of them between 20 minutes and 55 minutes
Short for a game: 40 minutes for the typical player, shorter than 9,644 of 9,731 games here.
78% recommend it at 0 to 2 hours
Do the first two hours of Sky Jump tell you?
In the first two hours78%recommend it
After that84%recommend it
How this is counted
Half of its Steam reviewers had played 40 minutes or less when they gave their verdict. The middle half sat between 20 minutes and 55 minutes.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 389 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
87% of its reviews were written inside Steam's two-hour refund window, and 78% of those recommend it. After the window, 84% do.
When would you get there?
Tonight
At an hour a night, you’d pass the typical player’s 40 minutes tonight.
Half of its reviewers had played between 20 minutes and 55 minutes: all of it tonight at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Sky Jump worth it?
Video Game Backlog
One hour, at list price
Sky Jump
- Steam list price, US
- $0.99
- Typical player
- ÷ 40 min
- Steam game rate
- $2.22/h
- 40 min at that rate
- $1
List price. Not a sale price,
not what anyone paid.
Is Sky Jump worth it? Yes.
Good value
1.5× the hours of a typical Steam game, for the same money
Liked
84% recommend it after the refund windowmost Steam games: 89%
How this is counted
At Steam's US list price of $0.99, the typical player's 40 minutes come to $1.49 an hour. Past the two-hour refund window, 84% of its Steam reviewers recommend it. At $1.49 an hour, Sky Jump is cheaper per hour than 6869 of 9731 Steam games here: the typical one of 9731 Steam games here charges $2.22, so the same $0.99 buys 1.5× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (Steam games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Sky Jump?
Give the ball your Steam profile link or name. It reads the games you own most like Sky Jump, how long each held you against the typical player, and how long Sky Jump would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.