2014 · Platformer · Retro · Co-op
How long isShovel Knight: Shovel of Hope?
by Yacht Club Games
8 hours
for the typical playerhalf of them between 4.5 hours and 14 hours
Fairly priced: $1.87 an hour, cheaper than 1,243 of 2,083 adventure games here.
94% recommend it at 2 to 5 hours
93% recommend it at 5 to 10 hours
97% recommend it at 10 to 20 hours
Does Shovel Knight: Shovel of Hope hold up?
Holds steady

At least 92% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/shovel-knight-shovel-of-hope#seals"><img src="https://www.videogamebacklog.com/game/shovel-knight-shovel-of-hope/seal/holds-up.png" width="160" height="160" alt="Shovel Knight: Shovel of Hope: Holds up. At least 92% of its Steam reviewers recommend it at every stage from 2 to 20 hours played."></a>Do the first two hours of Shovel Knight: Shovel of Hope tell you?
In the first two hours84%recommend it
After that95%recommend it
How this is counted
Half of its Steam reviewers had played 8 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 14 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,030 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 93% and 97% recommend it at every stage past the first two hours.
8% of its reviews were written inside Steam's two-hour refund window, and 84% of those recommend it. After the window, 95% do.
When would you get there?
8days
At an hour a night, you’d pass the typical player’s 8 hours on Wednesday, October 28.
Half of its reviewers had played between 4.5 and 14 hours: Oct 25 to Nov 3 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Shovel Knight: Shovel of Hope worth it?
Video Game Backlog
One hour, at list price
Shovel Knight: Shovel of Hope
- Steam list price, US
- $14.99
- Typical player
- ÷ 8 h
- adventure game rate
- $2.22/h
- 8 h at that rate
- $18
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Shovel Knight: Shovel of Hope worth it? Yes.
Fair price
About what a typical adventure game charges: $1.87 an hour
Loved
95% recommend it after the refund windowmost adventure games: 90%
How this is counted
At Steam's US list price of $14.99, the typical player's 8 hours come to $1.87 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. An hour of Shovel Knight: Shovel of Hope costs about what the typical one of 2083 adventure games here charges $2.22.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Shovel Knight: Shovel of Hope?
Give the ball your Steam profile link or name. It reads the games you own most like Shovel Knight: Shovel of Hope, how long each held you against the typical player, and how long Shovel Knight: Shovel of Hope would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Shovel Knight: Shovel of Hope
- Shovel Knight: Treasure Trove13hours
Shovel Knight: Treasure Trove
- Super Panda Adventures7hours
Super Panda Adventures
- Ori and the Blind Forest: Definitive Edition12hours
Ori and the Blind Forest: Definitive Edition
- The Mummy Demastered6hours
The Mummy Demastered
- Axiom Verge13hours
Axiom Verge
- Cathedral14hours
Cathedral
- Alwa's Awakening8hours
Alwa's Awakening
- Ori and the Will of the Wisps15hours
Ori and the Will of the Wisps
- Gato Roboto4.5hours
Gato Roboto
- The Messenger14hours
The Messenger
- Cave Story+9hours
Cave Story+
- Bloodstained: Curse of the Moon5hours
Bloodstained: Curse of the Moon
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.