2026 · Roguelike · Lovecraftian · Roguelike Deckbuilder
How long isSealChain: Call of Blood?
by AliveGameStudio
3.5 hours
for the typical playerhalf of them between 1.5 hours and 7.5 hours
On the short side for a roguelike: 3.5 hours for the typical player, shorter than 144 of 174 roguelikes here.
52% recommend it at 0 to 2 hours
Do the first two hours of SealChain: Call of Blood tell you?
In the first two hours52%recommend it
After that60%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 7.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 649 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
33% of its reviews were written inside Steam's two-hour refund window, and 52% of those recommend it. After the window, 60% do. Of the players who gave it a thumbs-down, 63% were already past the window; the typical thumbs-down came 3.5 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 3.5 hours on Sunday, October 25.
Half of its reviewers had played between 1.5 and 7.5 hours: Oct 23 to Oct 29 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is SealChain: Call of Blood worth it?
Video Game Backlog
One hour, at list price
SealChain: Call of Blood
- Steam list price, US
- $8.99
- Typical player
- ÷ 3.5 h
- roguelike rate
- $2.00/h
- 3.5 h at that rate
- $7
List price. Not a sale price,
not what anyone paid.
Is SealChain: Call of Blood worth it? Probably not.
Pricey per hour
A typical roguelike gives 1.3× the hours for the money
Divisive
60% recommend it after the refund windowmost roguelikes: 89%
How this is counted
At Steam's US list price of $8.99, the typical player's 3.5 hours come to $2.57 an hour. Past the two-hour refund window, 60% of its Steam reviewers recommend it. At $2.57 an hour, SealChain: Call of Blood costs more per hour than 126 of 174 roguelikes here: the typical one of 174 roguelikes here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (roguelikes) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like SealChain: Call of Blood?
Give the ball your Steam profile link or name. It reads the games you own most like SealChain: Call of Blood, how long each held you against the typical player, and how long SealChain: Call of Blood would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like SealChain: Call of Blood
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from SealChain: Call of Blood: a kind of game it is that SealChain: Call of Blood is not, a feature its tags carry that SealChain: Call of Blood's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.