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Psych cover

2022 · Horror · Thriller · Psychological Horror

How long isPsych?

by MediaTale

2.5 hours

for the typical playerhalf of them between 1 hour and 4 hours

Do the first two hours of Psych tell you?

In the first two hours73%recommend it

After that83%recommend it

How this is counted

Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 4 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 364 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

42% of its reviews were written inside Steam's two-hour refund window, and 73% of those recommend it. After the window, 83% do.

When would you get there?

3days

At an hour a night, you’d pass the typical player’s 2.5 hours on Friday, October 23.

Half of its reviewers had played between 1 and 4 hours: tonight to Oct 24 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Psych?

The filter

Jimmy, Timmy & Lenny

12 of every 100 players got to this one and no further.

They hold Sam... ? and never earned it.

  1. Launched it100% launched it
  2. Sam... ?Complete chapter one−2377% hold it
  3. Jimmy, Timmy & LennySolve the puzzle to turn the electricity back onFiltered −1265% hold it
  4. The Key To EscapeFind the key for the power house−758% hold it
  5. I Started Seeing ThingsComplete chapter two−157% hold it
  6. Am I Dreaming?Take a look at the past−849% hold it
  7. Strange Children's Room−643% hold it
  8. Valve EntertainmentFix the valve system−736% hold it
  9. Fresh airGet out of the subway station−432% hold it
  10. Nightmare−131% hold it
  11. Face your fearPull the trigger−130% hold it
  12. I think I can remember...Complete chapter five−129% hold it
How this is counted

77% of the players who launched Psych hold Sam... ?, its first story achievement on Steam, and 29% hold I think I can remember..., its last. The steepest drop comes between Sam... ? (77%) and Jimmy, Timmy & Lenny (65%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Psych worth it?

Is Psych worth it? It depends.

  • Pricey per hour

    A typical adventure game gives 1.8× the hours for the money

  • Liked

    83% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $9.99, the typical player's 2.5 hours come to $4.00 an hour. Past the two-hour refund window, 83% of its Steam reviewers recommend it. At $4.00 an hour, Psych costs more per hour than 1708 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Psych?

Give the ball your Steam profile link or name. It reads the games you own most like Psych, how long each held you against the typical player, and how long Psych would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Psych?

  • 1 in 1,740

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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