2025 · Co-op · Tactical · Real Time Tactics
How long isPhantom Squad?
by Ctrl Freak
4 hours
for the typical playerhalf of them between 2 hours and 7 hours
Steep for its length: $3.50 an hour, dearer than 126 of 142 real-time tactics games here.
83% recommend it at 2 to 5 hours
Do the first two hours of Phantom Squad tell you?
In the first two hours73%recommend it
After that84%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 2 hours and 7 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 555 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
23% of its reviews were written inside Steam's two-hour refund window, and 73% of those recommend it. After the window, 84% do. Of the players who gave it a thumbs-down, 67% were already past the window; the typical thumbs-down came 3.5 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 4 hours on Sunday, October 25.
Half of its reviewers had played between 2 and 7 hours: Oct 23 to Oct 28 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Phantom Squad worth it?
Video Game Backlog
One hour, at list price
Phantom Squad
- Steam list price, US
- $13.99
- Typical player
- ÷ 4 h
- real-time tactics game rate
- $1.69/h
- 4 h at that rate
- $7
List price. Not a sale price,
not what anyone paid.
Is Phantom Squad worth it? It depends.
Pricey per hour
A typical real-time tactics game gives 2.1× the hours for the money
Liked
84% recommend it after the refund windowmost real-time tactics games: 86%
How this is counted
At Steam's US list price of $13.99, the typical player's 4 hours come to $3.50 an hour. Past the two-hour refund window, 84% of its Steam reviewers recommend it. At $3.50 an hour, Phantom Squad costs more per hour than 126 of 142 real-time tactics games here: the typical one of 142 real-time tactics games here charges $1.69.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (real-time tactics games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Phantom Squad?
Give the ball your Steam profile link or name. It reads the games you own most like Phantom Squad, how long each held you against the typical player, and how long Phantom Squad would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Phantom Squad
- Thunder Tier One5hours
Thunder Tier One
- Door Kickers 216hours
Door Kickers 2
- RUNNING WITH RIFLES13hours
RUNNING WITH RIFLES
- Door Kickers8.5hours
Door Kickers
- Battlefield 3™5.5hours
Battlefield 3™
- POSTAL Redux3.5hours
POSTAL Redux
- Insurgency13hours
Insurgency
- Counter-Strike: Condition Zero4hours
Counter-Strike: Condition Zero
- Alien Swarm5.5hours
Alien Swarm
- Full Spectrum Warrior3.5hours
Full Spectrum Warrior
- Zero Hour5.5hours
Zero Hour
- GROUND BRANCH11hours
GROUND BRANCH
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.