2017 · VR · Military · Shooter
How long isOperation Warcade VR?
by Ivanovich Games
1 hour
for the typical playerhalf of them between 30 minutes and 2.5 hours
Short for a first-person shooter: 1 hour for the typical player, shorter than 600 of 639 first-person shooters here.
92% recommend it at 0 to 2 hours
Do the first two hours of Operation Warcade VR tell you?
In the first two hours92%recommend it
After that98%recommend it
How this is counted
Half of its Steam reviewers had played 1 hour or less when they gave their verdict. The middle half sat between 30 minutes and 2.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 317 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
70% of its reviews were written inside Steam's two-hour refund window, and 92% of those recommend it. After the window, 98% do.
When would you get there?
Tonight
At an hour a night, you’d pass the typical player’s 1 hour tonight.
Half of its reviewers had played between 30 minutes and 2.5 hours: tonight to Oct 24 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Operation Warcade VR worth it?
Video Game Backlog
One hour, at list price
Operation Warcade VR
- Steam list price, US
- $19.99
- Typical player
- ÷ 1 h
- first-person shooter rate
- $2.67/h
- 1 h at that rate
- $3
List price. Not a sale price,
not what anyone paid.
Is Operation Warcade VR worth it? It depends.
Pricey per hour
A typical first-person shooter gives 7.5× the hours for the money
Loved
98% recommend it after the refund windowmost first-person shooters: 89%
How this is counted
At Steam's US list price of $19.99, the typical player's 1 hour come to $19.99 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. At $19.99 an hour, Operation Warcade VR costs more per hour than 634 of 639 first-person shooters here: the typical one of 639 first-person shooters here charges $2.67.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (first-person shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Operation Warcade VR?
Give the ball your Steam profile link or name. It reads the games you own most like Operation Warcade VR, how long each held you against the typical player, and how long Operation Warcade VR would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.