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2016 · Survival · Exploration · Walking Simulator

How long isNear Death?

by Orthogonal Games

4 hours

for the typical playerhalf of them between 3 hours and 6.5 hours

Do the first two hours of Near Death tell you?

In the first two hours61%recommend it

After that95%recommend it

How this is counted

Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 3 hours and 6.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,080 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

12% of its reviews were written inside Steam's two-hour refund window, and 61% of those recommend it. After the window, 95% do.

When would you get there?

4days

At an hour a night, you’d pass the typical player’s 4 hours on Saturday, October 24.

Half of its reviewers had played between 3 and 6.5 hours: Oct 23 to Oct 27 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Near Death?

The filter

Powered Up

27 of every 100 players got to this one and no further.

They hold Reestablished Contact and never earned it.

  1. Launched it100% launched it
  2. Reestablished ContactContacted McMurdo after the crash−2278% hold it
  3. Powered UpGot the blue generator up and runningFiltered −2751% hold it
  4. Empty CupboardFound a distinct lack of food in the Hab−546% hold it
  5. Change of PlansSurvived the fall and decided not to wait for a rescue−145% hold it
  6. Established HQMade it to the garage and started working on an escape plan−342% hold it
  7. Next Gas: 225 MilesInstalled an extra fuel tank on the snowcat−735% hold it
  8. Going HAMGot the antenna and installed it on the snowcat−134% hold it
  9. CartographerGot the maps from Science−232% hold it
  10. How's the Weather?Got the radar and installed it on the snowcat−131% hold it
How this is counted

78% of the players who launched Near Death hold Reestablished Contact, its first story achievement on Steam, and 31% hold How's the Weather?, its last. The steepest drop comes between Reestablished Contact (78%) and Powered Up (51%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Near Death worth it?

Is Near Death worth it? Yes.

  • Fair price

    About what a typical simulation game charges: $2.00 an hour

  • Loved

    95% recommend it after the refund windowmost simulation games: 90%

How this is counted

At Steam's US list price of $7.99, the typical player's 4 hours come to $2.00 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. An hour of Near Death costs about what the typical one of 960 simulation games here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Near Death?

Give the ball your Steam profile link or name. It reads the games you own most like Near Death, how long each held you against the typical player, and how long Near Death would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@foxworks1 min
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

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