2016 · Survival · Exploration · Walking Simulator
How long isNear Death?
by Orthogonal Games
4 hours
for the typical playerhalf of them between 3 hours and 6.5 hours
On the short side for a simulation game: 4 hours for the typical player, shorter than 759 of 960 simulation games here.
94% recommend it at 2 to 5 hours
97% recommend it at 5 to 10 hours
Do the first two hours of Near Death tell you?
In the first two hours61%recommend it
After that95%recommend it
How this is counted
Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 3 hours and 6.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,080 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
12% of its reviews were written inside Steam's two-hour refund window, and 61% of those recommend it. After the window, 95% do.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 4 hours on Saturday, October 24.
Half of its reviewers had played between 3 and 6.5 hours: Oct 23 to Oct 27 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Near Death?

The filter
Powered Up
27 of every 100 players got to this one and no further.
They hold Reestablished Contact and never earned it.
How this is counted
78% of the players who launched Near Death hold Reestablished Contact, its first story achievement on Steam, and 31% hold How's the Weather?, its last. The steepest drop comes between Reestablished Contact (78%) and Powered Up (51%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Near Death worth it?
Video Game Backlog
One hour, at list price
Near Death
- Steam list price, US
- $7.99
- Typical player
- ÷ 4 h
- simulation game rate
- $2.00/h
- 4 h at that rate
- $8
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Near Death worth it? Yes.
Fair price
About what a typical simulation game charges: $2.00 an hour
Loved
95% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $7.99, the typical player's 4 hours come to $2.00 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. An hour of Near Death costs about what the typical one of 960 simulation games here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Near Death?
Give the ball your Steam profile link or name. It reads the games you own most like Near Death, how long each held you against the typical player, and how long Near Death would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Nobody holds this page yet
- 1st
@foxworks1 min - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Near Death
- Kona6.5hours
Kona
- The Beast Inside7.5hours
The Beast Inside
- Slender: The Arrival3hours
Slender: The Arrival
- Among the Sleep3.5hours
Among the Sleep
- Outlast5.5hours
Outlast
- The Medium8.5hours
The Medium
- Project Winter10hours
Project Winter
- KHOLAT3.5hours
KHOLAT
- PANELKI2.5hours
PANELKI
- Visage6.5hours
Visage
- Firewatch4.5hours
Firewatch
- Don't Be Afraid3.5hours
Don't Be Afraid
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.







