2018 · Psychological Horror · Comedy · Education
How long isMother Simulator?
by Steppe Hare Studio
1.5 hours
for the typical playerhalf of them between 35 minutes and 3 hours
Short for a casual game: 1.5 hours for the typical player, shorter than 775 of 880 casual games here.
79% recommend it at 0 to 2 hours
Do the first two hours of Mother Simulator tell you?
In the first two hours79%recommend it
After that89%recommend it
4 of every 20 thumbs-down came after the window had closed, 16 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 1.5 hours or less when they gave their verdict. The middle half sat between 35 minutes and 3 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 726 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
64% of its reviews were written inside Steam's two-hour refund window, and 79% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 22% were already past the window; the typical thumbs-down came 45 minutes in.
When would you get there?
2days
At an hour a night, you’d pass the typical player’s 1.5 hours on Thursday, October 22.
Half of its reviewers had played between 35 minutes and 3 hours: tonight to Oct 23 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Mother Simulator?

The filter
Moving
15 of every 100 players got to this one and no further.
They hold First Feeding and never earned it.
How this is counted
88% of the players who launched Mother Simulator hold First Nipple, its first story achievement on Steam, and 6% hold Earthquake 2: Revengeance, its last. The steepest drop comes between First Feeding (71%) and Moving (56%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Mother Simulator worth it?
Video Game Backlog
One hour, at list price
Mother Simulator
- Steam list price, US
- $1.99
- Typical player
- ÷ 1.5 h
- casual game rate
- $2.29/h
- 1.5 h at that rate
- $3
List price. Not a sale price,
not what anyone paid.
Is Mother Simulator worth it? Yes.
Good value
1.7× the hours of a typical casual game, for the same money
Liked
89% recommend it after the refund windowmost casual games: 92%
How this is counted
At Steam's US list price of $1.99, the typical player's 1.5 hours come to $1.33 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. At $1.33 an hour, Mother Simulator is cheaper per hour than 683 of 880 casual games here: the typical one of 880 casual games here charges $2.29, so the same $1.99 buys 1.7× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Mother Simulator?
Give the ball your Steam profile link or name. It reads the games you own most like Mother Simulator, how long each held you against the typical player, and how long Mother Simulator would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Mother Simulator?
1 in 1,740
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Mother Simulator
- House of Detention50min
House of Detention
- Outlast 26.5hours
Outlast 2
- The Deer2hours
The Deer
- Blood and Bacon3.5hours
Blood and Bacon
- Spooky's Jump Scare Mansion2hours
Spooky's Jump Scare Mansion
- Outlast5.5hours
Outlast
- It's Spring Again1hour
It's Spring Again
- Freddy Fazbear's Pizzeria Simulator3hours
Freddy Fazbear's Pizzeria Simulator
- Getting Over It with Bennett Foddy5hours
Getting Over It with Bennett Foddy
- The Witch's House MV3hours
The Witch's House MV
- Resident Evil Village14hours
Resident Evil Village
- Friday the 13th: The Game9.5hours
Friday the 13th: The Game
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.









