2023 · RPG · Hentai · Visual Novel
How long isMonster Girl 1,000?
by TwistedScarlett60
21 hours
for the typical playerhalf of them between 6.5 hours and 55 hours
On the long side for a visual novel: 21 hours for the typical player, longer than 340 of 382 visual novels here.
How this is counted
Half of its Steam reviewers had played 21 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 55 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 424 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
When would you get there?
3weeks
At an hour a night, you’d pass the typical player’s 21 hours on Wednesday, November 11.
Half of its reviewers had played between 6.5 and 55 hours: Oct 28 to Dec 15 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Monster Girl 1,000 worth it?
Video Game Backlog
One hour, at list price
Monster Girl 1,000
- Steam list price, US
- $10.99
- Typical player
- ÷ 21 h
- visual novel rate
- $2.13/h
- 21 h at that rate
- $45
List price. Not a sale price,
not what anyone paid.
Is Monster Girl 1,000 worth it? Yes.
A steal
4.1× the hours of a typical visual novel, for the same money
Loved
94% of its reviewers recommend itmost visual novels: 94%
How this is counted
At Steam's US list price of $10.99, the typical player's 21 hours come to 52¢ an hour. 94% of its Steam reviewers recommend it. At 52¢ an hour, Monster Girl 1,000 is cheaper per hour than 373 of 382 visual novels here: the typical one of 382 visual novels here charges $2.13, so the same $10.99 buys 4.1× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Monster Girl 1,000?
Give the ball your Steam profile link or name. It reads the games you own most like Monster Girl 1,000, how long each held you against the typical player, and how long Monster Girl 1,000 would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.