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Mega City Force cover

2023 · Roguelike · Hero Shooter · Shooter

How long isMega City Force?

by Undreamed Games

3.5 hours

for the typical playerhalf of them between 1.5 hours and 12 hours

Do the first two hours of Mega City Force tell you?

In the first two hours68%recommend it

After that85%recommend it

How this is counted

Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 12 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 334 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

34% of its reviews were written inside Steam's two-hour refund window, and 68% of those recommend it. After the window, 85% do.

When would you get there?

4days

At an hour a night, you’d pass the typical player’s 3.5 hours on Sunday, October 25.

Half of its reviewers had played between 1.5 and 12 hours: Oct 23 to Nov 2 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Mega City Force?

The filter

Hammer Time

22 of every 100 players got to this one and no further.

They hold Law and Order and never earned it.

  1. Launched it100% launched it
  2. Licence To KillComplete the tutorial−2377% hold it
  3. Law and OrderClear the Suburbs level−770% hold it
  4. Hammer TimeClear the Contruction Site levelFiltered −2248% hold it
  5. Escape From M.C.Clear the Ruins level−1137% hold it
  6. Restore HonorClear the Japantown level−532% hold it
  7. Bring Down the CorpClear the Megaсorp level−824% hold it
How this is counted

77% of the players who launched Mega City Force hold Licence To Kill, its first story achievement on Steam, and 24% hold Bring Down the Corp, its last. The steepest drop comes between Law and Order (70%) and Hammer Time (48%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Mega City Force worth it?

Is Mega City Force worth it? It depends.

  • Pricey per hour

    A typical action roguelike gives 2× the hours for the money

  • Liked

    85% recommend it after the refund windowmost action roguelikes: 89%

How this is counted

At Steam's US list price of $14.99, the typical player's 3.5 hours come to $4.28 an hour. Past the two-hour refund window, 85% of its Steam reviewers recommend it. At $4.28 an hour, Mega City Force costs more per hour than 278 of 333 action roguelikes here: the typical one of 333 action roguelikes here charges $2.10.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action roguelikes) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Mega City Force?

Give the ball your Steam profile link or name. It reads the games you own most like Mega City Force, how long each held you against the typical player, and how long Mega City Force would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.