2024 · Mechs · Shooter · FPS
How long isMechWarrior 5: Clans?
18 hours
for the typical playerhalf of them between 6 hours and 35 hours
Long for a first-person shooter: 18 hours for the typical player, longer than 592 of 639 first-person shooters here.
40% recommend it at 0 to 2 hours
69% recommend it at 2 to 5 hours
76% recommend it at 5 to 10 hours
76% recommend it at 10 to 20 hours
80% recommend it at 20 to 50 hours
84% recommend it at 50 to 100 hours
Does MechWarrior 5: Clans hold up?
Grows on people
Do the first two hours of MechWarrior 5: Clans tell you?
In the first two hours40%recommend it
After that78%recommend it
16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 18 hours or less when they gave their verdict. The middle half sat between 6 hours and 35 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,990 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 69% recommend it at 2–5 hours, and 84% at 50–100 hours.
9% of its reviews were written inside Steam's two-hour refund window, and 40% of those recommend it. After the window, 78% do. Of the players who gave it a thumbs-down, 79% were already past the window; the typical thumbs-down came 10 hours in.
When would you get there?
18days
At an hour a night, you’d pass the typical player’s 18 hours on Sunday, November 8.
Half of its reviewers had played between 6 and 35 hours: Oct 27 to Nov 25 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in MechWarrior 5: Clans?

The filter
Clip the Wings
18 of every 100 players got to this one and no further.
They hold On the Prowl and never earned it.
How this is counted
82% of the players who launched MechWarrior 5: Clans hold On the Prowl, its first story achievement on Steam, and 21% hold Fall From Grace, its last. The steepest drop comes between On the Prowl (82%) and Clip the Wings (64%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is MechWarrior 5: Clans worth it?
Video Game Backlog
One hour, at list price
MechWarrior 5: Clans
- Steam list price, US
- $29.99
- Typical player
- ÷ 18 h
- first-person shooter rate
- $2.67/h
- 18 h at that rate
- $48
List price. Not a sale price,
not what anyone paid.
Is MechWarrior 5: Clans worth it? Yes.
Good value
1.6× the hours of a typical first-person shooter, for the same money
Mixed
78% recommend it after the refund windowmost first-person shooters: 89%
How this is counted
At Steam's US list price of $29.99, the typical player's 18 hours come to $1.67 an hour. Past the two-hour refund window, 78% of its Steam reviewers recommend it. At $1.67 an hour, MechWarrior 5: Clans is cheaper per hour than 472 of 639 first-person shooters here: the typical one of 639 first-person shooters here charges $2.67, so the same $29.99 buys 1.6× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (first-person shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like MechWarrior 5: Clans?
Give the ball your Steam profile link or name. It reads the games you own most like MechWarrior 5: Clans, how long each held you against the typical player, and how long MechWarrior 5: Clans would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like MechWarrior 5: Clans
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from MechWarrior 5: Clans: a kind of game it is that MechWarrior 5: Clans is not, a feature its tags carry that MechWarrior 5: Clans's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.





