2025 · Walking Simulator · Horror · Minimalist
How long isLIMINAL SHIFT?
3.5 hours
for the typical playerhalf of them between 2 hours and 5 hours
Good value: $2.85 an hour, cheaper than 135 of 180 walking sims here.
Do the first two hours of LIMINAL SHIFT tell you?
In the first two hours63%recommend it
After that87%recommend it
How this is counted
Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 309 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
22% of its reviews were written inside Steam's two-hour refund window, and 63% of those recommend it. After the window, 87% do.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 3.5 hours on Monday, October 26.
Half of its reviewers had played between 2 and 5 hours: Oct 24 to Oct 27 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in LIMINAL SHIFT?

The filter
SLIDES
14 of every 100 players got to this one and no further.
They hold POOLROOMS and never earned it.
How this is counted
91% of the players who launched LIMINAL SHIFT hold BACKROOMS, its first story achievement on Steam, and 24% hold HOME, its last. The steepest drop comes between POOLROOMS (71%) and SLIDES (57%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is LIMINAL SHIFT worth it?
Video Game Backlog
One hour, at list price
LIMINAL SHIFT
- Steam list price, US
- $9.99
- Typical player
- ÷ 3.5 h
- walking sim rate
- $4.00/h
- 3.5 h at that rate
- $14
List price. Not a sale price,
not what anyone paid.
Is LIMINAL SHIFT worth it? Yes.
Good value
1.4× the hours of a typical walking sim, for the same money
Liked
87% recommend it after the refund windowmost walking sims: 89%
How this is counted
At Steam's US list price of $9.99, the typical player's 3.5 hours come to $2.85 an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. At $2.85 an hour, LIMINAL SHIFT is cheaper per hour than 135 of 180 walking sims here: the typical one of 180 walking sims here charges $4.00, so the same $9.99 buys 1.4× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (walking sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like LIMINAL SHIFT?
Give the ball your Steam profile link or name. It reads the games you own most like LIMINAL SHIFT, how long each held you against the typical player, and how long LIMINAL SHIFT would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.









