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2025 · Walking Simulator · Horror · Minimalist

How long isLIMINAL SHIFT?

3.5 hours

for the typical playerhalf of them between 2 hours and 5 hours

LIMINAL SHIFT cover

Do the first two hours of LIMINAL SHIFT tell you?

In the first two hours63%recommend it

After that87%recommend it

How this is counted

Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 309 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

22% of its reviews were written inside Steam's two-hour refund window, and 63% of those recommend it. After the window, 87% do.

When would you get there?

4days

At an hour a night, you’d pass the typical player’s 3.5 hours on Monday, October 26.

Half of its reviewers had played between 2 and 5 hours: Oct 24 to Oct 27 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in LIMINAL SHIFT?

The filter

SLIDES

14 of every 100 players got to this one and no further.

They hold POOLROOMS and never earned it.

  1. Launched it100% launched it
  2. BACKROOMSWhat is this place?−991% hold it
  3. VOIDDon't look down−1180% hold it
  4. POOLROOMSReally wet place−971% hold it
  5. SLIDESNo turning backFiltered −1457% hold it
  6. DREAM−552% hold it
  7. PLAYROOMSA fun place?−1141% hold it
  8. BATHROOMSIt smells awful−239% hold it
  9. CLASSROOMSOld memories−138% hold it
  10. THE FINAL STEPIs it her again?−533% hold it
  11. THE POOLSI'm not coming back−924% hold it
  12. HOME24% hold it
How this is counted

91% of the players who launched LIMINAL SHIFT hold BACKROOMS, its first story achievement on Steam, and 24% hold HOME, its last. The steepest drop comes between POOLROOMS (71%) and SLIDES (57%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is LIMINAL SHIFT worth it?

Is LIMINAL SHIFT worth it? Yes.

  • Good value

    1.4× the hours of a typical walking sim, for the same money

  • Liked

    87% recommend it after the refund windowmost walking sims: 89%

How this is counted

At Steam's US list price of $9.99, the typical player's 3.5 hours come to $2.85 an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. At $2.85 an hour, LIMINAL SHIFT is cheaper per hour than 135 of 180 walking sims here: the typical one of 180 walking sims here charges $4.00, so the same $9.99 buys 1.4× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (walking sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like LIMINAL SHIFT?

Give the ball your Steam profile link or name. It reads the games you own most like LIMINAL SHIFT, how long each held you against the typical player, and how long LIMINAL SHIFT would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.