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Jimmy and the Pulsating Mass cover

2018 · RPG · Horror · Story Rich

How long isJimmy and the Pulsating Mass?

by Kasey Ozymy

38 hours

for the typical playerhalf of them between 20 hours and 60 hours

Long for a horror game: 38 hours for the typical player, longer than 423 of 424 horror games here.

How this is counted

Half of its Steam reviewers had played 38 hours or less when they gave their verdict. The middle half sat between 20 hours and 60 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 591 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

When would you get there?

5weeks

At an hour a night, you’d pass the typical player’s 38 hours on Saturday, November 28.

Half of its reviewers had played between 20 and 60 hours: Nov 10 to Dec 20 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Jimmy and the Pulsating Mass worth it?

Is Jimmy and the Pulsating Mass worth it? Yes.

  • A steal

    6.9× the hours of a typical horror game, for the same money

  • Loved

    94% of its reviewers recommend itmost horror games: 89%

How this is counted

At Steam's US list price of $14.99, the typical player's 38 hours come to 39¢ an hour. 94% of its Steam reviewers recommend it. At 39¢ an hour, Jimmy and the Pulsating Mass is cheaper per hour than 421 of 424 horror games here: the typical one of 424 horror games here charges $2.74, so the same $14.99 buys 6.9× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (horror games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Jimmy and the Pulsating Mass?

Give the ball your Steam profile link or name. It reads the games you own most like Jimmy and the Pulsating Mass, how long each held you against the typical player, and how long Jimmy and the Pulsating Mass would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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