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Go Mecha Ball cover

2024 · Shoot 'Em Up · Twin Stick Shooter · Arcade

How long isGo Mecha Ball?

by Whale Peak Games

2.5 hours

for the typical playerhalf of them between 1 hour and 6.5 hours

Do the first two hours of Go Mecha Ball tell you?

In the first two hours81%recommend it

After that90%recommend it

How this is counted

Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 6.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 467 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

42% of its reviews were written inside Steam's two-hour refund window, and 81% of those recommend it. After the window, 90% do.

When would you get there?

3days

At an hour a night, you’d pass the typical player’s 2.5 hours on Friday, October 23.

Half of its reviewers had played between 1 and 6.5 hours: tonight to Oct 27 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Go Mecha Ball?

The filter

Eight Legged Killer

29 of every 100 players got to this one and no further.

They hold Brain Meat And Greet and never earned it.

  1. Launched it100% launched it
  2. Brain Meat And GreetCompleted the tutorial−991% hold it
  3. Eight Legged KillerDefeat Glitch WeaverFiltered −2962% hold it
  4. Acid LoverDefeat King Lurk−1943% hold it
  5. Your Biggest FanDefeat Waveform−1528% hold it
  6. AI WinterDefeat Iterator−1414% hold it
How this is counted

91% of the players who launched Go Mecha Ball hold Brain Meat And Greet, its first story achievement on Steam, and 14% hold AI Winter, its last. The steepest drop comes between Brain Meat And Greet (91%) and Eight Legged Killer (62%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Go Mecha Ball worth it?

Is Go Mecha Ball worth it? It depends.

  • Pricey per hour

    A typical action game gives 3.5× the hours for the money

  • Loved

    90% recommend it after the refund windowmost action games: 90%

How this is counted

At Steam's US list price of $19.99, the typical player's 2.5 hours come to $8.00 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At $8.00 an hour, Go Mecha Ball costs more per hour than 2299 of 2366 action games here: the typical one of 2366 action games here charges $2.31.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Go Mecha Ball?

Give the ball your Steam profile link or name. It reads the games you own most like Go Mecha Ball, how long each held you against the typical player, and how long Go Mecha Ball would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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