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GlitchSPANKR cover

2025 · Comedy · Multiple Endings · Dynamic Narration

How long isGlitchSPANKR?

by Mahelyk & TheClassifiedX

9 hours

for the typical playerhalf of them between 5 hours and 14 hours

How this is counted

Half of its Steam reviewers had played 9 hours or less when they gave their verdict. The middle half sat between 5 hours and 14 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 332 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

When would you get there?

9days

At an hour a night, you’d pass the typical player’s 9 hours on Friday, October 30.

Half of its reviewers had played between 5 and 14 hours: Oct 26 to Nov 4 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in GlitchSPANKR?

The filter

The Puppeteer

13 of every 100 players got to this one and no further.

They hold Spankers Anon and never earned it.

  1. Launched it100% launched it
  2. Spankers AnonFind your way into the Spankers Saviors group−4654% hold it
  3. The PuppeteerMeet Luthereon face to faceFiltered −1341% hold it
  4. It's All Come to ThisOpen the Boss Door−635% hold it
  5. Fall of FATHERDefeat and contain FATHER−233% hold it
  6. The Final Glitch SpankrRelease your friends−132% hold it
How this is counted

54% of the players who launched GlitchSPANKR hold Spankers Anon, its first story achievement on Steam, and 32% hold The Final Glitch Spankr, its last. The steepest drop comes between Spankers Anon (54%) and The Puppeteer (41%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is GlitchSPANKR worth it?

Is GlitchSPANKR worth it? Yes.

  • Fair price

    About what a typical casual game charges: $2.22 an hour

  • Loved

    96% of its reviewers recommend itmost casual games: 91%

How this is counted

At Steam's US list price of $19.99, the typical player's 9 hours come to $2.22 an hour. 96% of its Steam reviewers recommend it. An hour of GlitchSPANKR costs about what the typical one of 1962 casual games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like GlitchSPANKR?

Give the ball your Steam profile link or name. It reads the games you own most like GlitchSPANKR, how long each held you against the typical player, and how long GlitchSPANKR would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.