2025 · Comedy · Multiple Endings · Dynamic Narration
How long isGlitchSPANKR?
by Mahelyk & TheClassifiedX
9 hours
for the typical playerhalf of them between 5 hours and 14 hours
On the long side for a casual game: 9 hours for the typical player, longer than 1,598 of 1,962 casual games here.
How this is counted
Half of its Steam reviewers had played 9 hours or less when they gave their verdict. The middle half sat between 5 hours and 14 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 332 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
When would you get there?
9days
At an hour a night, you’d pass the typical player’s 9 hours on Friday, October 30.
Half of its reviewers had played between 5 and 14 hours: Oct 26 to Nov 4 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in GlitchSPANKR?

The filter
The Puppeteer
13 of every 100 players got to this one and no further.
They hold Spankers Anon and never earned it.
How this is counted
54% of the players who launched GlitchSPANKR hold Spankers Anon, its first story achievement on Steam, and 32% hold The Final Glitch Spankr, its last. The steepest drop comes between Spankers Anon (54%) and The Puppeteer (41%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is GlitchSPANKR worth it?
Video Game Backlog
One hour, at list price
GlitchSPANKR
- Steam list price, US
- $19.99
- Typical player
- ÷ 9 h
- casual game rate
- $2.22/h
- 9 h at that rate
- $20
About the going rate
List price. Not a sale price,
not what anyone paid.
Is GlitchSPANKR worth it? Yes.
Fair price
About what a typical casual game charges: $2.22 an hour
Loved
96% of its reviewers recommend itmost casual games: 91%
How this is counted
At Steam's US list price of $19.99, the typical player's 9 hours come to $2.22 an hour. 96% of its Steam reviewers recommend it. An hour of GlitchSPANKR costs about what the typical one of 1962 casual games here charges $2.22.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like GlitchSPANKR?
Give the ball your Steam profile link or name. It reads the games you own most like GlitchSPANKR, how long each held you against the typical player, and how long GlitchSPANKR would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.



