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Gemporium: A Cute Mining Sim cover

2025 · Mining · Cartoon · Life Sim

How long isGemporium: A Cute Mining Sim?

by Merge Conflict Studio

6 hours

for the typical playerhalf of them between 3.5 hours and 9 hours

On the short side for a life sim: 6 hours for the typical player, shorter than 108 of 153 life sims here.

Does Gemporium: A Cute Mining Sim hold up?

Grows on people

Grows on you seal

89% of its Steam reviewers recommend it at 2–5 hours played, and 99% at 10–20 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Do the first two hours of Gemporium: A Cute Mining Sim tell you?

In the first two hours84%recommend it

After that94%recommend it

How this is counted

Half of its Steam reviewers had played 6 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 9 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,290 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 89% recommend it at 2–5 hours, and 99% at 10–20 hours.

13% of its reviews were written inside Steam's two-hour refund window, and 84% of those recommend it. After the window, 94% do.

When would you get there?

6days

At an hour a night, you’d pass the typical player’s 6 hours on Tuesday, October 27.

Half of its reviewers had played between 3.5 and 9 hours: Oct 25 to Oct 30 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Gemporium: A Cute Mining Sim worth it?

Is Gemporium: A Cute Mining Sim worth it? Yes.

  • Fair price

    About what a typical life sim charges: $1.67 an hour

  • Loved

    94% recommend it after the refund windowmost life sims: 90%

How this is counted

At Steam's US list price of $9.99, the typical player's 6 hours come to $1.67 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. An hour of Gemporium: A Cute Mining Sim costs about what the typical one of 153 life sims here charges $1.82.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (life sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Gemporium: A Cute Mining Sim?

Give the ball your Steam profile link or name. It reads the games you own most like Gemporium: A Cute Mining Sim, how long each held you against the typical player, and how long Gemporium: A Cute Mining Sim would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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