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Forge Quest cover

2015 · RPG · Dungeon Crawler · Voxel

How long isForge Quest?

7.5 hours

for the typical playerhalf of them between 3 hours and 15 hours

Do the first two hours of Forge Quest tell you?

In the first two hours52%recommend it

After that86%recommend it

12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 15 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 545 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

17% of its reviews were written inside Steam's two-hour refund window, and 52% of those recommend it. After the window, 86% do. Of the players who gave it a thumbs-down, 59% were already past the window; the typical thumbs-down came 3 hours in.

When would you get there?

8days

At an hour a night, you’d pass the typical player’s 7.5 hours on Thursday, October 29.

Half of its reviewers had played between 3 and 15 hours: Oct 24 to Nov 5 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Forge Quest?

The filter

Rock and Roll

26 of every 100 players got to this one and no further.

They hold Speak softly and carry a big stick and never earned it.

  1. Launched it100% launched it
  2. Put one boot in front of the otherYou have now left the safe confines of the city and are likely to be eaten by a grue.−2476% hold it
  3. Papers PleaseYou have survived the bureaucracy and lived so that you can fight monsters.−571% hold it
  4. Speak softly and carry a big stickSomehow you have managed to best your rival in battle, granting you passage into the Earth dungeon.−269% hold it
  5. Rock and RollYou have defeated the boss of the Earth dungeon.Filtered −2643% hold it
  6. Ice, Ice, ChickenYou have defeated the boss of the Ice dungeon.−1726% hold it
  7. Primal DudeYou have defeated the boss of the Primal dungeon.−1016% hold it
  8. SmokinYou have defeated the boss of the Fire dungeon.−412% hold it
  9. Complete Forge Quest - NormalYou have completed the game on Normal difficulty.−111% hold it
How this is counted

76% of the players who launched Forge Quest hold Put one boot in front of the other, its first story achievement on Steam, and 11% hold Complete Forge Quest - Normal, its last. The steepest drop comes between Speak softly and carry a big stick (69%) and Rock and Roll (43%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Forge Quest worth it?

Is Forge Quest worth it? Yes.

  • A steal

    16.8× the hours of a typical Steam game, for the same money

  • Liked

    86% recommend it after the refund windowmost Steam games: 89%

How this is counted

At Steam's US list price of $0.99, the typical player's 7.5 hours come to 13¢ an hour. Past the two-hour refund window, 86% of its Steam reviewers recommend it. At 13¢ an hour, Forge Quest is cheaper per hour than 8657 of 8673 Steam games here: the typical one of 8673 Steam games here charges $2.22, so the same $0.99 buys 16.8× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (Steam games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Forge Quest?

Give the ball your Steam profile link or name. It reads the games you own most like Forge Quest, how long each held you against the typical player, and how long Forge Quest would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.