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First Class Escape 2: Head in the Clouds cover

2022 · Escape Room · Puzzle · Online Co-Op

How long isFirst Class Escape 2: Head in the Clouds?

5.5 hours

for the typical playerhalf of them between 3.5 hours and 8 hours

How this is counted

Half of its Steam reviewers had played 5.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 8 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 287 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

When would you get there?

6days

At an hour a night, you’d pass the typical player’s 5.5 hours on Tuesday, October 27.

Half of its reviewers had played between 3.5 and 8 hours: Oct 25 to Oct 29 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in First Class Escape 2: Head in the Clouds?

The filter

Smooth Escape

15 of every 100 players got to this one and no further.

They hold Uncovering the Secrets and never earned it.

  1. Launched it100% launched it
  2. First Things FirstEscape the Storage Room−496% hold it
  3. Starting the InvestigationReach A-Wing−492% hold it
  4. Following the CluesGain Entry to the Agent's Room−785% hold it
  5. Seeking the TruthReach B-Wing−1372% hold it
  6. Uncovering the SecretsFind the Hidden Room−1260% hold it
  7. Smooth EscapeEnter the correct coordinatesFiltered −1545% hold it
How this is counted

96% of the players who launched First Class Escape 2: Head in the Clouds hold First Things First, its first story achievement on Steam, and 45% hold Smooth Escape, its last. The steepest drop comes between Uncovering the Secrets (60%) and Smooth Escape (45%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is First Class Escape 2: Head in the Clouds worth it?

Is First Class Escape 2: Head in the Clouds worth it? Yes.

  • Good value

    1.6× the hours of a typical escape room game, for the same money

  • Liked

    80% of its reviewers recommend itmost escape room games: 93%

How this is counted

At Steam's US list price of $7.99, the typical player's 5.5 hours come to $1.45 an hour. 80% of its Steam reviewers recommend it. At $1.45 an hour, First Class Escape 2: Head in the Clouds is cheaper per hour than 43 of 54 escape room games here: the typical one of 54 escape room games here charges $2.29, so the same $7.99 buys 1.6× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (escape room games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like First Class Escape 2: Head in the Clouds?

Give the ball your Steam profile link or name. It reads the games you own most like First Class Escape 2: Head in the Clouds, how long each held you against the typical player, and how long First Class Escape 2: Head in the Clouds would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.