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Final Profit: A Shop RPG cover

2023 · Incremental · RPG · Capitalism

Final Profit: A Shop RPG

by Brent Arnold

Few see it through: 20% of the players who launched it hold its last story achievement.

Where do players get filtered in Final Profit: A Shop RPG?

The filter

Promotion: Grand Merchant

17 of every 100 players got to this one and no further.

They hold Moving Up In The World and never earned it.

  1. Launched it100% launched it
  2. Wake UpMake it to Tutetown.−2179% hold it
  3. Promotion: MerchantBecome a Merchant.−1465% hold it
  4. Moving Up In The WorldMake it to Enterpriston.−362% hold it
  5. Promotion: Grand MerchantBecome a Grand Merchant.Filtered −1745% hold it
  6. It's Good To Be HomeMake it to Faeona.−1134% hold it
  7. We're On Their Turf NowMake it to The Capital.−232% hold it
  8. Promotion: Lord of BusinessBecome a Lord of Business.−131% hold it
  9. Nine PillarsActivate the Nine Automation Pillars in the Biztorium.−427% hold it
  10. The Bureau of BizReach the end of the game.−720% hold it
How this is counted

79% of the players who launched Final Profit: A Shop RPG hold Wake Up, its first story achievement on Steam, and 20% hold The Bureau of Biz, its last. The steepest drop comes between Moving Up In The World (62%) and Promotion: Grand Merchant (45%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like Final Profit: A Shop RPG?

Give the ball your Steam profile link or name. It reads the games you own most like Final Profit: A Shop RPG, how long each held you against the typical player, and how long Final Profit: A Shop RPG would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Final Profit: A Shop RPG?

  • 3 of 3

    Copies in the libraries here: never launched it

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.