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Fate/Samurai Remnant cover

2023 · JRPG · RPG · Action RPG

How long isFate/Samurai Remnant?

by KOEI TECMO GAMES CO., LTD.

21 hours

for the typical playerhalf of them between 7 hours and 42 hours

Does Fate/Samurai Remnant hold up?

Holds steady

Do the first two hours of Fate/Samurai Remnant tell you?

In the first two hours72%recommend it

After that92%recommend it

16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 21 hours or less when they gave their verdict. The middle half sat between 7 hours and 42 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 7,110 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 90% and 95% recommend it at every stage past the first two hours.

7% of its reviews were written inside Steam's two-hour refund window, and 72% of those recommend it. After the window, 92% do. Of the players who gave it a thumbs-down, 80% were already past the window; the typical thumbs-down came 14 hours in.

When would you get there?

3weeks

At an hour a night, you’d pass the typical player’s 21 hours on Tuesday, November 10.

Half of its reviewers had played between 7 and 42 hours: Oct 27 to Dec 1 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Fate/Samurai Remnant?

The filter

Demonic Revelry

15 of every 100 players got to this one and no further.

They hold A Blinding Night and never earned it.

  1. Launched it100% launched it
  2. A Blinding Night−2575% hold it
  3. Demonic RevelryFiltered −1560% hold it
  4. Surging Waves−1347% hold it
  5. Hidden Influences−641% hold it
  6. The Gods Stir−239% hold it
  7. Divide the Sky−435% hold it
How this is counted

75% of the players who launched Fate/Samurai Remnant hold A Blinding Night, its first story achievement on Steam, and 35% hold Divide the Sky, its last. The steepest drop comes between A Blinding Night (75%) and Demonic Revelry (60%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Fate/Samurai Remnant worth it?

Is Fate/Samurai Remnant worth it? Yes.

  • Fair price

    About what a typical RPG charges: $1.90 an hour

  • Loved

    92% recommend it after the refund windowmost RPGs: 88%

How this is counted

At Steam's US list price of $39.99, the typical player's 21 hours come to $1.90 an hour. Past the two-hour refund window, 92% of its Steam reviewers recommend it. An hour of Fate/Samurai Remnant costs about what the typical one of 1061 RPGs here charges $1.54.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Fate/Samurai Remnant?

Give the ball your Steam profile link or name. It reads the games you own most like Fate/Samurai Remnant, how long each held you against the typical player, and how long Fate/Samurai Remnant would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Fate/Samurai Remnant?

  • 1 in 696

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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