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Exit From cover

2021 · Horror · Psychological Horror · Mystery

How long isExit From?

by White Box & Elendely

50 minutes

for the typical playerhalf of them between 25 minutes and 2 hours

Do the first two hours of Exit From tell you?

In the first two hours86%recommend it

After that83%recommend it

How this is counted

Half of its Steam reviewers had played 50 minutes or less when they gave their verdict. The middle half sat between 25 minutes and 2 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 565 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

74% of its reviews were written inside Steam's two-hour refund window, and 86% of those recommend it. After the window, 83% do.

When would you get there?

Tonight

At an hour a night, you’d pass the typical player’s 50 minutes tonight.

Half of its reviewers had played between 25 minutes and 2 hours: tonight to Oct 22 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Exit From?

The filter

floor #6

22 of every 100 players got to this one and no further.

They hold floor #7 and never earned it.

  1. Launched it100% launched it
  2. floor #9It seems not difficult−3070% hold it
  3. floor #8Who is This guy?−1456% hold it
  4. floor #7I Dont Remember This Place−1046% hold it
  5. floor #6Where is everyone?Filtered −2224% hold it
  6. floor #5I think, i'm On the halfway−519% hold it
  7. floor #4I'm depressed−217% hold it
  8. floor #1Salvation is near−215% hold it
  9. floor #3Help me, please15% hold it
  10. floor #2i don't feel my legs−114% hold it
How this is counted

70% of the players who launched Exit From hold floor #9, its first story achievement on Steam, and 14% hold floor #2, its last. The steepest drop comes between floor #7 (46%) and floor #6 (24%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Exit From worth it?

Is Exit From worth it? It depends.

  • Pricey per hour

    A typical adventure game gives 5.4× the hours for the money

  • Liked

    83% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $9.99, the typical player's 50 minutes come to $11.99 an hour. Past the two-hour refund window, 83% of its Steam reviewers recommend it. At $11.99 an hour, Exit From costs more per hour than 2074 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Exit From?

Give the ball your Steam profile link or name. It reads the games you own most like Exit From, how long each held you against the typical player, and how long Exit From would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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