2017 · Horror · Survival Horror · Psychological Horror
How long isEmily Wants to Play Too?
by Shawn Hitchcock
3 hours
for the typical playerhalf of them between 55 minutes and 5.5 hours
Rarely seen through: only 8.5% of the players who launched it hold its last story achievement.
68% recommend it at 0 to 2 hours
Do the first two hours of Emily Wants to Play Too tell you?
In the first two hours68%recommend it
After that89%recommend it
7 of every 20 thumbs-down came after the window had closed, 13 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 3 hours or less when they gave their verdict. The middle half sat between 55 minutes and 5.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 574 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
38% of its reviews were written inside Steam's two-hour refund window, and 68% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 35% were already past the window; the typical thumbs-down came 1 hour in.
When would you get there?
3days
At an hour a night, you’d pass the typical player’s 3 hours on Friday, October 23.
Half of its reviewers had played between 55 minutes and 5.5 hours: tonight to Oct 26 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Emily Wants to Play Too?

The filter
He Likes the Dark
7 of every 100 players got to this one and no further.
They hold Ma-ma Ma-ma and never earned it.
How this is counted
40% of the players who launched Emily Wants to Play Too hold Let her in!, its first story achievement on Steam, and 8.5% hold Tragic Accident, its last. The steepest drop comes between Ma-ma Ma-ma (35%) and He Likes the Dark (28%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Emily Wants to Play Too worth it?
Video Game Backlog
One hour, at list price
Emily Wants to Play Too
- Steam list price, US
- $7.99
- Typical player
- ÷ 3 h
- simulation game rate
- $2.00/h
- 3 h at that rate
- $6
List price. Not a sale price,
not what anyone paid.
Is Emily Wants to Play Too worth it? It depends.
Pricey per hour
A typical simulation game gives 1.3× the hours for the money
Liked
89% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $7.99, the typical player's 3 hours come to $2.66 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. At $2.66 an hour, Emily Wants to Play Too costs more per hour than 676 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Emily Wants to Play Too?
Give the ball your Steam profile link or name. It reads the games you own most like Emily Wants to Play Too, how long each held you against the typical player, and how long Emily Wants to Play Too would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Emily Wants to Play Too
- Emily Wants To Play1hour
Emily Wants To Play
- DEVOUR6hours
DEVOUR
- Granny5.5hours
Granny
- Resident Evil 7 Biohazard12hours
Resident Evil 7 Biohazard
- Visage6.5hours
Visage
- Ultimate Custom Night4.5hours
Ultimate Custom Night
- FIVE NIGHTS AT FREDDY'S: HELP WANTED5hours
FIVE NIGHTS AT FREDDY'S: HELP WANTED
- Resident Evil Village14hours
Resident Evil Village
- Boogeyman 21hour
Boogeyman 2
- Paranormal Activity: The Lost Soul2hours
Paranormal Activity: The Lost Soul
- Outlast 26.5hours
Outlast 2
- Home Sweet Home5hours
Home Sweet Home
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.









